RS-13452Modded server
rrcapture dev
Offline 194.46.57.73:28025 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is rrcapture dev?
Currently, rrcapture dev is offline; the last sighting was 3 days 3 hours ago. Over seven days it averaged 0, and the highest point was 1.
What is the ranking of rrcapture dev?
Ranked #13,452 on seven-day player hours, rrcapture dev is in the top 60% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry rrcapture dev?
On these Top Rust Servers lists you will find rrcapture dev: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on rrcapture dev?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp4 (Max players): It has 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags rrcapture dev publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on rrcapture dev?
The map on rrcapture dev is procedural, size 2,000, seed 1337, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
Which settings and rules apply on rrcapture dev?
You will not find a gather rate in the name rrcapture dev. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is disabled.
Server details
What Rust version is rrcapture dev on?
Rust network protocol 2634 and build 166652 is what rrcapture dev runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can rrcapture dev be found?
No region is published by rrcapture dev. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 194.46.57.73:28025 is its address.
What is the uptime of rrcapture dev?
The server rrcapture dev is down at the moment, with its last appearance 3 days 3 hours ago. Across the last 3 full days, it was online for 0 of 72 hours, or 0%. It was first observed by Top Rust Servers on 10 October 2026.
Wipe details
How often does rrcapture dev wipe?
Too few wipes are recorded for rrcapture dev to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 3 days 4 hours ago.
Connection
How can I connect to rrcapture dev?
To connect, start Rust, hit F1, and enter client.connect 194.46.57.73:28025. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.