Top Rust ServersObservatory · live
Live Servers11,517 Players44,598 Populated3,313 Fresh wipes · 3h129 Scanevery 5 min

RS-1383Modded server

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online 194.50.234.140:28015 checked 9m ago

monthly wipes moddedoxidepve
Connect
Players now
3/ 50
6% full
7-day average
6
peak 13
Rank
#1,383
top 6%
Last wipe
13d ago
monthly schedule
Next wipe
T− 21d 9h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
0510152010:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 9h. The force wipe · high confidence

wipe-day peak20players, last three wipes

Coming wipes

  1. T− 21d 9hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW13d ago 20 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

On 50 slots, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting has 3 players at this moment. A seven-day average of 6 players was reached, peaking at 13. Over the last 48 hours, the peak hour was 19:00 UTC, with an average of 10 players.

How is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting ranked?

The last seven days of player hours place RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at #1,383, in the top 6% of ranked servers.

Tags, lists, and filters

Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Top modded Rust servers and Top Rust PvE servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you read the tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): Player slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Running game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes apply here, following Facepunch's force wipe schedule; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What map is used on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

A procedural map of size 4,500 with seed 124032105, created by the game, is in use on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run for rules and settings?

You will not find a gather rate in the name RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The group limit is the game's default of 8 players. You play pve, no player versus player combat. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.

Server details

What Rust version is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on?

Rust network protocol 2634 and build 167781 is what RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Its average server fps over the last 48 hours was 29, with a low of 7. The maximum entities it carried was 206,895, covering buildings, deployables and the rest. At its highest, it consumed 4,804 MB of memory. Players feel lag when fps drops and entities increase.

What is the location of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

A region is not published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 194.50.234.140:28015 is its address.

How reliable is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Right now, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is up and running. Going by its reported uptime, it restarted about 2 minutes ago. It spent 167 of the last 168 hours online across 7 days, giving 99% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe schedule

What happens on wipe day on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Across recent wipes, the busiest times averaged 20 players. The peak of the latest wipe came 45 hours after it began.

How often does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe?

A single monthly wipe, the force wipe, is all RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting does. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. The present world has been live since 13 days 16 hours ago. Monthly wipes are declared in its tags.

Joining the server

What are the steps to join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Use the console: open Rust, press F1, and type client.connect 194.50.234.140:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you. For its site, go to https://shop.rflservers.com/.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp50
Max players Player slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build Running game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes apply here, following Facepunch's force wipe schedule.

Gameplay

^p
PvE Player versus environment: the danger comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.