RS-15269Modded server
RFL Test Server
Offline 194.50.234.143:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 27 October, 22:53 UTC, in 12d 18h. Every other Tuesday at 22:53 UTC · low confidence
Coming wipes
- T− 12d 18hTue 27 Oct, 22:53 UTC
- T− 21d 14hThu 5 Nov, 19:00 UTCFW
- T− 26d 18hTue 10 Nov, 22:53 UTC
- T− 40d 18hTue 24 Nov, 22:53 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:53 UTC1d ago | – | – | running | 0 |
| Tue 29 Sep, 22:50 UTC15d ago | 2 | halved by day 1 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on RFL Test Server?
RFL Test Server is offline at this moment; the last signal was 28 hours ago. Its seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 23:00 UTC, with an average of 0 players.
How is RFL Test Server ranked?
The last seven days of player hours place RFL Test Server at #15,269, in the top 69% of ranked servers.
Tags, lists, and filters
Where does RFL Test Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count RFL Test Server among their servers: Top modded Rust servers and Top Rust PvE servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
What is the meaning of the tags on RFL Test Server?
The game's server browser reads the tags that RFL Test Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): There are 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^m (Monthly): A monthly wipe, coinciding with Facepunch's force wipe; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on RFL Test Server?
The map on RFL Test Server is procedural, size 4,500, seed 9889632, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
Which settings and rules apply on RFL Test Server?
No gather rate is given in the name RFL Test Server. Groups use the default maximum of 8 players. You play pve, player combat is disabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
Server details
What is the Rust version on RFL Test Server?
RFL Test Server uses Rust network protocol 2634 and build 167781 with Windows as its system. The protocol must match for you to join; Steam will update your game.
How well does RFL Test Server perform?
The last 48 hours saw it average 30 server fps, never going under 30. The maximum entities it carried was 109,512, covering buildings, deployables and the rest. Memory usage peaked at 3,016 MB. A climbing entity count and low fps are the source of the lag players feel.
What is the location of RFL Test Server?
No region is published by RFL Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 194.50.234.143:28015.
What is the uptime of RFL Test Server?
RFL Test Server is offline now; the last time it was seen was 28 hours ago. Going by its reported uptime, it restarted about 15 minutes ago. It spent 2 of the last 168 hours online across 7 days, giving 1% uptime. Its first appearance in Top Rust Servers was on 29 September 2026.
Wipe details
What happens on wipe day on RFL Test Server?
The average busiest count over recent wipes is 2 players. The latest wipe saw its highest player count 0 hours in. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 1.
When does RFL Test Server wipe?
The wipe frequency for RFL Test Server is every other Tuesday at 22:53 UTC. On Tuesday 27 October at 22:53 UTC, the next wipe is anticipated. The world it is running now dates from 29 hours ago. Monthly wipes are declared in its tags.
How to join
How can I connect to RFL Test Server?
To connect, start Rust, hit F1, and enter client.connect 194.50.234.143:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://shop.rflservers.com/.