RS-13697Modded server
Friendly Fire
Online 194.50.234.76:28080 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Friendly Fire?
On 50 slots, Friendly Fire has 0 players at this moment. Its seven-day average is 0 players, with a peak of 1.
How is Friendly Fire ranked?
The last seven days of player hours place Friendly Fire at #13,697, in the top 62% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Friendly Fire?
On these Top Rust Servers lists you will find Friendly Fire: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Friendly Fire?
The game's server browser reads the tags that Friendly Fire publishes: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Running game build 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on Friendly Fire?
A procedural map of size 3,000 with seed 25112511, created by the game, is in use on Friendly Fire. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
Which settings and rules apply on Friendly Fire?
The name Friendly Fire does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What Rust version is Friendly Fire on?
Rust network protocol 2634 and build 166652 is what Friendly Fire runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does Friendly Fire perform?
Its average server fps over the last 48 hours was 129, with a low of 101. Its entity count reached 50,643, including buildings, deployables and all other objects. At its highest, it consumed 3,526 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the location of Friendly Fire?
A region is not published by Friendly Fire. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 194.50.234.76:28080.
How reliable is Friendly Fire?
Right now, Friendly Fire is up and running. Based on the uptime it reports, the last restart was roughly 9 days 22 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 1 October 2026.
Wipe schedule
When does Friendly Fire wipe?
Not enough wipe data exists yet to identify the rhythm of Friendly Fire. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 19 hours ago.
Connection
How can I connect to Friendly Fire?
To connect manually, open the console with F1 and type client.connect 194.50.234.76:28080. Or click Launch Rust on this page to open Rust through Steam and connect directly.