RS-15465Modded server
Offline Multiplayer Simulation
Offline 194.53.1.237:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Offline Multiplayer Simulation?
Offline Multiplayer Simulation is offline at this moment; the last signal was 20 days 11 hours ago.
Where does Offline Multiplayer Simulation sit in the rankings?
The last seven days of player hours place Offline Multiplayer Simulation at #15,465, in the top 71% of ranked servers.
Tags, lists, and filters
Where does Offline Multiplayer Simulation appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Offline Multiplayer Simulation among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Offline Multiplayer Simulation?
Published by Offline Multiplayer Simulation for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for plugins. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on Offline Multiplayer Simulation?
Offline Multiplayer Simulation uses a procedural map, which the game generates.
What does Offline Multiplayer Simulation run for rules and settings?
You will not find a gather rate in the name Offline Multiplayer Simulation. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC anti-cheat is active.
Server info
What is the Rust version on Offline Multiplayer Simulation?
On Windows, Offline Multiplayer Simulation operates Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
What is the server location for Offline Multiplayer Simulation?
There is no region published by Offline Multiplayer Simulation. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 194.53.1.237:28015.
What is the uptime of Offline Multiplayer Simulation?
The server Offline Multiplayer Simulation is down at the moment, with its last appearance 20 days 11 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 23 September 2026.
Wipe cycle
How often does Offline Multiplayer Simulation wipe?
Not enough wipe data exists yet to identify the rhythm of Offline Multiplayer Simulation. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 21 days 12 hours ago.
Connection
What is the process to join Offline Multiplayer Simulation?
To connect, start Rust, hit F1, and enter client.connect 194.53.1.237:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.