RS-8314Modded server
rust development server
Online NA · uk1 194.69.160.15:28075 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 06:40 UTC6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on rust development server?
On 100 slots, rust development server has 0 players at this moment. Its seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 22:00 UTC, with an average of 1 players.
What is the ranking of rust development server?
In North America, rust development server is #1,222 on seven-day player hours, with #8,314 overall and a top 37% position among ranked servers.
Tags and filters
Where does rust development server appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find rust development server: Top modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on rust development server?
Published by rust development server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): Player slots: 100; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; NA (North America): In the server browser, this appears under North America. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which map is running on rust development server?
The map on rust development server is procedural, size 2,000, seed 1234567, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What settings and rules does rust development server use?
The name rust development server does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. Vanilla is the term it uses: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC anti-cheat is inactive.
Server info
What version is rust development server running?
rust development server uses Rust network protocol 2634 and build 167058 with Linux as its system. The protocol must match for you to join; Steam will update your game.
Is rust development server lag-free?
Its average server fps over the last 48 hours was 60, with a low of 60. Its entity count reached 16,533, including buildings, deployables and all other objects. Memory usage peaked at 1,596 MB. What players experience as lag comes from low fps and a rising entity count.
What is the server location for rust development server?
With its NA tag, rust development server lists itself in North America; its region code is uk1. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 194.69.160.15:28075.
How reliable is rust development server?
Right now, rust development server is up and running. Based on the uptime it reports, the last restart was roughly 6 days 7 hours ago. Across the last 7 full days, it was online for 138 of 168 hours, or 82%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe schedule
What happens on wipe day on rust development server?
Across recent wipes, the busiest times averaged 1 players. The peak of the latest wipe came 13 hours after it began.
How often does rust development server wipe?
Too few wipes are recorded for rust development server to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 8 hours ago.
Connection
What is the process to join rust development server?
To connect manually, open the console with F1 and type client.connect 194.69.160.15:28075. Or click Launch Rust on this page to open Rust through Steam and connect directly.