Top Rust ServersObservatory · live
Live Servers11,467 Players39,096 Populated3,035 Fresh wipes · 3h89 Scanevery 5 min

RS-6213Modded server

Salty Test

Online 194.69.160.182:28015 checked 9m ago

moddedcarbon
Connect
Players now
0/ 20
0% full
7-day average
0
peak 1
Rank
#6,213
top 28%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

025507510003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:10 UTC FW13d ago 1 – running 3
Tue 29 Sep, 06:22 UTC15d ago 1 held half 2.5 days 0
Mon 28 Sep, 08:22 UTC16d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is Salty Test?

On 20 slots, Salty Test has 0 players at this moment. Its seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 09:00 UTC, with an average of 1 players.

What is the ranking of Salty Test?

Ranked #6,213 on seven-day player hours, Salty Test is in the top 28% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry Salty Test?

These Top Rust Servers lists count Salty Test among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Salty Test?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Game build: 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon are the tags Salty Test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

What is the map on Salty Test?

Salty Test runs a procedural map of size 4,500 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Custom Map.

What settings and rules does Salty Test use?

You will not find a gather rate in the name Salty Test. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server info

What Rust version is Salty Test on?

Rust network protocol 2634 and build 167781 is what Salty Test runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does Salty Test perform?

The last 48 hours saw it average 96 server fps, never going under 22. At its peak, it held 130,845 entities: everything from buildings to deployables and more. Memory usage peaked at 5,631 MB. Players feel lag when fps drops and entities increase.

What is the location of Salty Test?

A region is not published by Salty Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 194.69.160.182:28015 is its address.

How reliable is Salty Test?

The server Salty Test is currently online. Going by its reported uptime, it restarted about 17 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe schedule

What can you expect on wipe day on Salty Test?

Recent wipes saw an average peak of 1 players at their busiest. 12 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 100% of recent wipes.

When does Salty Test wipe?

No next wipe can be predicted for Salty Test, because its wipes happen at irregular times. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 13 days 9 hours ago.

Joining the server

What are the steps to join Salty Test?

To connect, start Rust, hit F1, and enter client.connect 194.69.160.182:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp20
Max players Player slots: 20.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build Game build: 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.