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Live Servers11,441 Players33,837 Populated2,955 Fresh wipes · 3h92 Scanevery 5 min

RS-15894Modded server

Salty Test #2

Online 194.69.160.182:28025 checked 13m ago

moddedcarbon
Connect
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,894
top 72%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 17:00 UTC14d ago 1 – running 1
Tue 29 Sep, 09:24 UTC15d ago 1 – 1.3 days 0
Mon 28 Sep, 13:00 UTC16d ago 1 – 0.8 days 0
Tue 22 Sep, 16:16 UTC22d ago 0 – 5.9 days 0
Mon 21 Sep, 21:35 UTC23d ago 1 – 0.8 days 0
Mon 21 Sep, 01:59 UTC24d ago 1 – 0.8 days 1
Sun 20 Sep, 19:41 UTC24d ago 1 – 0.3 days 1
Sat 19 Sep, 18:19 UTC25d ago 1 – 1.1 days 0
Sat 19 Sep, 00:15 UTC26d ago 1 – 0.8 days 1
Fri 18 Sep, 13:02 UTC26d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is Salty Test #2?

On 20 slots, Salty Test #2 has 0 players at this moment. Over the past seven days, the average player count was 0.

How is Salty Test #2 ranked?

On player hours across seven days, Salty Test #2 is #15,894, inside the top 72% of all ranked servers.

Tags and filters

Where does Salty Test #2 show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Salty Test #2: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Salty Test #2?

Published by Salty Test #2 for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp20 (Max players): It has 20 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

What map is used on Salty Test #2?

A procedural map of size 3,500 with seed 1337, created by the game, is in use on Salty Test #2. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. You will see the map name as Custom Map.

What settings and rules does Salty Test #2 use?

You will not find a gather rate in the name Salty Test #2. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. VAC anti-cheat is active.

Server details

What version is Salty Test #2 running?

On Linux, Salty Test #2 operates Rust network protocol 2634 and build 167781. Your game needs the same protocol to connect; Steam takes care of updating it.

Is Salty Test #2 lag-free?

Its average server fps over the last 48 hours was 58, with a low of 13. At its peak, it held 80,619 entities: everything from buildings to deployables and more. Memory usage peaked at 4,255 MB. A climbing entity count and low fps are the source of the lag players feel.

What is the location of Salty Test #2?

There is no region published by Salty Test #2. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 194.69.160.182:28025 is its address.

How reliable is Salty Test #2?

The server Salty Test #2 is currently online. The uptime it gives suggests a restart around 21 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 17 September 2026.

Wipe schedule

What happens on wipe day on Salty Test #2?

The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began.

How often does Salty Test #2 wipe?

No next wipe can be predicted for Salty Test #2, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 12 hours ago.

Connection

How can I connect to Salty Test #2?

To connect, start Rust, hit F1, and enter client.connect 194.69.160.182:28025. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp20
Max players It has 20 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build Running game build 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.