RS-15894Modded server
Salty Test #2
Online 194.69.160.182:28025 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 17:00 UTC14d ago | 1 | – | running | 1 |
| Tue 29 Sep, 09:24 UTC15d ago | 1 | – | 1.3 days | 0 |
| Mon 28 Sep, 13:00 UTC16d ago | 1 | – | 0.8 days | 0 |
| Tue 22 Sep, 16:16 UTC22d ago | 0 | – | 5.9 days | 0 |
| Mon 21 Sep, 21:35 UTC23d ago | 1 | – | 0.8 days | 0 |
| Mon 21 Sep, 01:59 UTC24d ago | 1 | – | 0.8 days | 1 |
| Sun 20 Sep, 19:41 UTC24d ago | 1 | – | 0.3 days | 1 |
| Sat 19 Sep, 18:19 UTC25d ago | 1 | – | 1.1 days | 0 |
| Sat 19 Sep, 00:15 UTC26d ago | 1 | – | 0.8 days | 1 |
| Fri 18 Sep, 13:02 UTC26d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Salty Test #2?
On 20 slots, Salty Test #2 has 0 players at this moment. Over the past seven days, the average player count was 0.
How is Salty Test #2 ranked?
On player hours across seven days, Salty Test #2 is #15,894, inside the top 72% of all ranked servers.
Tags and filters
Where does Salty Test #2 show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Salty Test #2: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Salty Test #2?
Published by Salty Test #2 for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp20 (Max players): It has 20 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on Salty Test #2?
A procedural map of size 3,500 with seed 1337, created by the game, is in use on Salty Test #2. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. You will see the map name as Custom Map.
What settings and rules does Salty Test #2 use?
You will not find a gather rate in the name Salty Test #2. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. VAC anti-cheat is active.
Server details
What version is Salty Test #2 running?
On Linux, Salty Test #2 operates Rust network protocol 2634 and build 167781. Your game needs the same protocol to connect; Steam takes care of updating it.
Is Salty Test #2 lag-free?
Its average server fps over the last 48 hours was 58, with a low of 13. At its peak, it held 80,619 entities: everything from buildings to deployables and more. Memory usage peaked at 4,255 MB. A climbing entity count and low fps are the source of the lag players feel.
What is the location of Salty Test #2?
There is no region published by Salty Test #2. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 194.69.160.182:28025 is its address.
How reliable is Salty Test #2?
The server Salty Test #2 is currently online. The uptime it gives suggests a restart around 21 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 17 September 2026.
Wipe schedule
What happens on wipe day on Salty Test #2?
The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began.
How often does Salty Test #2 wipe?
No next wipe can be predicted for Salty Test #2, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 12 hours ago.
Connection
How can I connect to Salty Test #2?
To connect, start Rust, hit F1, and enter client.connect 194.69.160.182:28025. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.