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Live Servers11,660 Players57,793 Populated3,619 Fresh wipes · 3h143 Scanevery 5 min

RS-15967Modded server

(Wunders) Dev & Testing

Online 195.201.167.33:28025 checked 13m ago

moddedoxide
Connect
Players now
0/ 25
0% full
7-day average
0
peak –
Rank
#15,967
top 71%
Last wipe
11d ago
no schedule published
Next wipe
T− 22d 20h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 20h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. T− 22d 20hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:37 UTC FW11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on (Wunders) Dev & Testing?

(Wunders) Dev & Testing is showing 0 players on 25 slots right now. Over the past seven days, the average player count was 0.

How is (Wunders) Dev & Testing ranked?

On player hours across seven days, (Wunders) Dev & Testing is #15,967, inside the top 71% of all ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry (Wunders) Dev & Testing?

These Top Rust Servers lists count (Wunders) Dev & Testing among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on (Wunders) Dev & Testing?

The game's server browser reads the tags that (Wunders) Dev & Testing publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp25 (Max players): Player slots: 25; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

Which map is running on (Wunders) Dev & Testing?

A procedural map of size 2,500 with seed 1234567, created by the game, is in use on (Wunders) Dev & Testing. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What does (Wunders) Dev & Testing run for rules and settings?

You will not find a gather rate in the name (Wunders) Dev & Testing. The group limit is the game's default of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is active.

Server info

What Rust version is (Wunders) Dev & Testing on?

On Linux, (Wunders) Dev & Testing operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

How well does (Wunders) Dev & Testing perform?

The last 48 hours saw it average 236 server fps, never going under 230. At its peak, it held 32,364 entities: everything from buildings to deployables and more. Memory usage peaked at 1,489 MB. A climbing entity count and low fps are the source of the lag players feel.

Where can (Wunders) Dev & Testing be found?

There is no region published by (Wunders) Dev & Testing. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 195.201.167.33:28025 is its address.

What is the uptime of (Wunders) Dev & Testing?

(Wunders) Dev & Testing is online at the moment. Based on the uptime it reports, the last restart was roughly 5 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe details

What happens on wipe day on (Wunders) Dev & Testing?

Recent wipes saw an average peak of 0 players at their busiest. The latest wipe saw its highest player count 0 hours in.

On what schedule does (Wunders) Dev & Testing wipe?

A single monthly wipe, the force wipe, is all (Wunders) Dev & Testing does. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. The world it is running now dates from 11 days 23 hours ago.

How to join

How can I connect to (Wunders) Dev & Testing?

Use the console: open Rust, press F1, and type client.connect 195.201.167.33:28025. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp25
Max players Player slots: 25.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build The game build is 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.