RS-16789Modded server
oxide test server
Offline 197.46.210.108:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on oxide test server?
Currently, oxide test server is offline; the last sighting was 18 days ago.
Where does oxide test server sit in the rankings?
On player hours across seven days, oxide test server is #16,789, inside the top 72% of all ranked servers.
Tags and filters
Where does oxide test server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include oxide test server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on oxide test server?
Published by oxide test server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): There are 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs165948 (Build): Game build: 165948; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
Which settings and rules apply on oxide test server?
No gather rate is given in the name oxide test server. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
Server details
What version is oxide test server running?
On Windows, oxide test server operates Rust network protocol 2634 and build 165948. The protocol must match for you to join; Steam will update your game.
Where can oxide test server be found?
A region is not published by oxide test server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 197.46.210.108:28015 is its address.
Is oxide test server currently online?
oxide test server is offline now; the last time it was seen was 18 days ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 26 September 2026.
Wipe details
When does oxide test server wipe?
Too few wipes are recorded for oxide test server to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 14 hours ago.
Connection
What are the steps to join oxide test server?
To connect, start Rust, hit F1, and enter client.connect 197.46.210.108:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.