Top Rust ServersObservatory · live
Live Servers11,613 Players66,722 Populated3,766 Fresh wipes · 3h142 Scanevery 5 min

RS-7826Modded server

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |

Online NA 198.96.88.252:28080 checked 8m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#7,826
top 35% · #1184 in NA
Last wipe
11d ago
monthly schedule
Next wipe
T− 22d 5h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
00.511.5214:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 35% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 5h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. T− 22d 5hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:06 UTC11d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

On 50 slots, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | has 0 players at this moment. Over seven days it averaged 0, and the highest point was 2. At 02:00 UTC it was busiest in the last 48 hours, averaging 2 players.

Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sit in the rankings?

On seven-day player hours, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | ranks #7,826 overall, in the top 35% of ranked servers and #1,184 across North America.

Server tags and lists

On Top Rust Servers, which lists and filters carry [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

These Top Rust Servers lists include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: Top modded Rust servers, Top Rust PvE servers, Rust roleplay servers, Rust zombie servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you read the tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166586 (Build): The game build is 166586; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^m (Monthly): Monthly wipes apply here, following Facepunch's force wipe schedule; ^p (PvE): In this PvE server, the world provides the danger, not other players; ^r (Roleplay): It is a roleplay server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; NA (North America): The server browser lists it under North America are the tags [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

Which map is running on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

The map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is procedural, size 4,096, seed 481981, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as Custom Map.

What does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run for rules and settings?

The name [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | does not state a gather rate. Up to 8 players per group, as the game defaults. roleplay is the game mode, roleplay rules, jobs and towns. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.

Server info

What Rust version is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on?

Rust network protocol 2634 and build 166586 is what [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs, on Windows. The protocol must match for you to join; Steam will update your game.

What is the performance like on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Over the last two days, it ran at an average of 64 server fps, minimum 51. At its peak, it held 97,296 entities: everything from buildings to deployables and more. Its memory use reached 7,800 MB at most. A climbing entity count and low fps are the source of the lag players feel.

Where can [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | be found?

Its NA tag is how [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 198.96.88.252:28080.

Is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | currently online?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is online at the moment. The uptime it gives suggests a restart around 51 minutes ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What can you expect on wipe day on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Recent wipes saw an average peak of 2 players at their busiest. The peak of the latest wipe came 13 hours after it began.

On what schedule does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipe?

The only wipe [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sees is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. The present world has been live since 11 days 17 hours ago. Its tags indicate wipes happen each month.

How to join

What is the process to join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

To connect manually, open the console with F1 and type client.connect 198.96.88.252:28080. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166586
Build The game build is 166586.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Wipe schedule

^m
Monthly Monthly wipes apply here, following Facepunch's force wipe schedule.

Gameplay

^p
PvE In this PvE server, the world provides the danger, not other players.
^r
Roleplay It is a roleplay server.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.