Top Rust ServersObservatory · live
Live Servers11,668 Players87,041 Populated3,964 Fresh wipes · 3h348 Scanevery 5 min

RS-15848Modded server

Benchmark Dev

Online 199.47.146.194:27016 checked 11m ago

moddedcarbon
Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,848
top 72%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 02:30 UTC11d ago 2 – running 0
Sat 3 Oct, 02:14 UTC12d ago 2 – 1 days 0
Thu 1 Oct, 19:59 UTC FW13d ago 2 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on Benchmark Dev?

On 10 slots, Benchmark Dev has 0 players at this moment. Over the past seven days, the average player count was 0.

How is Benchmark Dev ranked?

The last seven days of player hours place Benchmark Dev at #15,848, in the top 72% of ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry Benchmark Dev?

These Top Rust Servers lists count Benchmark Dev among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Benchmark Dev?

Published by Benchmark Dev for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts200 (Group limit): Team size is capped at 200; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

Which map is running on Benchmark Dev?

A procedural map of size 4,500 with seed 1337, created by the game, is in use on Benchmark Dev. You can look at the map on RustMaps from this page, because size and seed determine the map. You will see the map name as Custom Map.

What settings and rules does Benchmark Dev use?

You will not find a gather rate in the name Benchmark Dev. The maximum group size is 200 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. VAC anti-cheat is active.

Server details

What version is Benchmark Dev running?

Benchmark Dev uses Rust network protocol 2634 and build 166652 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

What is the performance like on Benchmark Dev?

The last 48 hours saw it average 60 server fps, never going under 57. At its peak, it held 119,248 entities: everything from buildings to deployables and more. Its memory use reached 5,762 MB at most. What players experience as lag comes from low fps and a rising entity count.

What is the server location for Benchmark Dev?

A region is not published by Benchmark Dev. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 199.47.146.194:27016.

What is the uptime of Benchmark Dev?

Right now, Benchmark Dev is up and running. Based on the uptime it reports, the last restart was roughly 11 days 10 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe details

What happens on wipe day on Benchmark Dev?

Across recent wipes, the busiest times averaged 2 players. The peak of the latest wipe came 2 hours after it began.

When does Benchmark Dev wipe?

No next wipe can be predicted for Benchmark Dev, because its wipes happen at irregular times. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 12 hours ago.

How to join

How can I connect to Benchmark Dev?

To connect manually, open the console with F1 and type client.connect 199.47.146.194:27016. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://cynic-hosting.com.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players There are 10 slots.
ts200
Group limit Team size is capped at 200.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.