Top Rust ServersObservatory · live
Live Servers11,462 Players38,804 Populated3,048 Fresh wipes · 3h92 Scanevery 5 min

RS-4625Modded server

HyperRev Rust Development | No EAC

Online 2.105.204.150:28015 checked 11m ago

moddedoxide
Connect
Players now
0/ 4
0% full
7-day average
0
peak 1
Rank
#4,625
top 21%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.250.50.75103:0009:0015:0013:0019:0001:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 18:25 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on HyperRev Rust Development | No EAC?

On 4 slots, HyperRev Rust Development | No EAC has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 1. The busiest point in the last 48 hours was 03:00 UTC, when it averaged 1 players.

What is the ranking of HyperRev Rust Development | No EAC?

The last seven days of player hours place HyperRev Rust Development | No EAC at #4,625, in the top 21% of ranked servers.

Tags, lists, and filters

Where does HyperRev Rust Development | No EAC appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find HyperRev Rust Development | No EAC: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on HyperRev Rust Development | No EAC?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp4 (Max players): It has 4 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167584 (Build): Running game build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags HyperRev Rust Development | No EAC publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

Which map is running on HyperRev Rust Development | No EAC?

A procedural map, created by the game, is in use on HyperRev Rust Development | No EAC.

What does HyperRev Rust Development | No EAC run for rules and settings?

The name HyperRev Rust Development | No EAC does not state a gather rate. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is inactive.

About the server

What version is HyperRev Rust Development | No EAC running?

Rust network protocol 2634 and build 167584 is what HyperRev Rust Development | No EAC runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

Where can HyperRev Rust Development | No EAC be found?

A region is not published by HyperRev Rust Development | No EAC. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 2.105.204.150:28015 is its address.

Is HyperRev Rust Development | No EAC currently online?

HyperRev Rust Development | No EAC is online at the moment. Across the last 7 full days, it was online for 148 of 168 hours, or 88%. It was first observed by Top Rust Servers on 21 September 2026.

Wipe cycle

What happens on wipe day on HyperRev Rust Development | No EAC?

The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began.

On what schedule does HyperRev Rust Development | No EAC wipe?

Not enough wipe data exists yet to identify the rhythm of HyperRev Rust Development | No EAC. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 8 hours ago.

Connection

How can I connect to HyperRev Rust Development | No EAC?

Use the console: open Rust, press F1, and type client.connect 2.105.204.150:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp4
Max players It has 4 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167584
Build Running game build 167584.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.