RS-15915Modded server
Public Dev Server
Offline 2.31.5.191:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:14 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Public Dev Server?
Public Dev Server is offline at this moment; the last signal was 11 days 18 hours ago.
Where does Public Dev Server sit in the rankings?
On player hours across seven days, Public Dev Server is #15,915, inside the top 69% of all ranked servers.
Server tags and lists
Where does Public Dev Server show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Public Dev Server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Public Dev Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166586 (Build): Game build: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework in use are the tags Public Dev Server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on Public Dev Server?
Public Dev Server uses a procedural map, which the game generates.
What does Public Dev Server run for rules and settings?
The name Public Dev Server does not state a gather rate. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. The server runs with VAC on.
Server details
What version is Public Dev Server running?
Public Dev Server uses Rust network protocol 2634 and build 166586 with Linux as its system. The protocol must match for you to join; Steam will update your game.
What is the server location for Public Dev Server?
There is no region published by Public Dev Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 2.31.5.191:28015.
How reliable is Public Dev Server?
Currently offline is Public Dev Server, last seen 11 days 18 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 2 October 2026.
Wipe schedule
What happens on wipe day on Public Dev Server?
Recent wipes saw an average peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.
On what schedule does Public Dev Server wipe?
Not enough wipe data exists yet to identify the rhythm of Public Dev Server. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 18 hours ago.
Joining the server
How can I connect to Public Dev Server?
To connect manually, open the console with F1 and type client.connect 2.31.5.191:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.