RS-16965Modded server
Oil Trainer - Local Development
Offline 2.59.158.100:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Oil Trainer - Local Development?
Currently, Oil Trainer - Local Development is offline; the last sighting was 16 days 8 hours ago.
What is the ranking of Oil Trainer - Local Development?
On player hours across seven days, Oil Trainer - Local Development is #16,965, inside the top 72% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Oil Trainer - Local Development?
These Top Rust Servers lists count Oil Trainer - Local Development among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on Oil Trainer - Local Development?
Published by Oil Trainer - Local Development for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp6 (Max players): Player slots: 6; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What is the map on Oil Trainer - Local Development?
A procedural map, created by the game, is in use on Oil Trainer - Local Development.
What settings and rules does Oil Trainer - Local Development use?
The name Oil Trainer - Local Development does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What version is Oil Trainer - Local Development running?
On Windows, Oil Trainer - Local Development operates Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
Where can Oil Trainer - Local Development be found?
There is no region published by Oil Trainer - Local Development. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 2.59.158.100:28015.
What is the uptime of Oil Trainer - Local Development?
Currently offline is Oil Trainer - Local Development, last seen 16 days 8 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 27 September 2026.
Wipe cycle
When does Oil Trainer - Local Development wipe?
Not enough wipe data exists yet to identify the rhythm of Oil Trainer - Local Development. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 8 hours ago.
How to join
How can I connect to Oil Trainer - Local Development?
Use the console: open Rust, press F1, and type client.connect 2.59.158.100:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.