RS-15948Modded server
Map Renderer
Offline 20.169.38.48:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Map Renderer?
Currently, Map Renderer is offline; the last sighting was 11 days 8 hours ago.
How is Map Renderer ranked?
The last seven days of player hours place Map Renderer at #15,948, in the top 70% of ranked servers.
Server tags and lists
Where does Map Renderer appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Map Renderer: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Map Renderer?
gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): There are 1 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags Map Renderer publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What settings and rules does Map Renderer use?
No gather rate is given in the name Map Renderer. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is Map Renderer on?
Rust network protocol 2634 and build 166586 is what Map Renderer runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the server location for Map Renderer?
There is no region published by Map Renderer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 20.169.38.48:28015 is its address.
What is the uptime of Map Renderer?
Currently offline is Map Renderer, last seen 11 days 8 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 2 October 2026.
Wipe details
On what schedule does Map Renderer wipe?
The record holds too few wipes to determine Map Renderer's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 8 hours ago.
Joining the server
What is the process to join Map Renderer?
Use the console: open Rust, press F1, and type client.connect 20.169.38.48:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.