RS-15967Modded server
server2 test
Offline 201.187.209.100:28045 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is server2 test?
Currently, server2 test is offline; the last sighting was 6 days 12 hours ago. The average over the last seven days comes to 0 players.
What is the ranking of server2 test?
On player hours across seven days, server2 test is #15,967, inside the top 71% of all ranked servers.
Tags, lists, and filters
Where does server2 test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count server2 test among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on server2 test?
gmvanilla (Game mode): Vanilla survival mode; mp50 (Max players): It has 50 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Running game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags server2 test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on server2 test?
The map on server2 test is procedural, size 3,500, seed 352165132, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What settings and rules does server2 test use?
No gather rate is given in the name server2 test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.
Server details
What version is server2 test running?
server2 test uses Rust network protocol 2634 and build 166652 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of server2 test?
No region is published by server2 test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 201.187.209.100:28045.
How reliable is server2 test?
Currently offline is server2 test, last seen 6 days 12 hours ago. It spent 10 of the last 144 hours online across 6 days, giving 7% uptime. Its first appearance in Top Rust Servers was on 6 October 2026.
Wipe schedule
How often does server2 test wipe?
The record holds too few wipes to determine server2 test's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 4 hours ago.
Joining the server
How can I connect to server2 test?
To connect, start Rust, hit F1, and enter client.connect 201.187.209.100:28045. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.