RS-16601Modded server
2_X2 test
Offline 202.155.9.79:35100 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is 2_X2 test?
2_X2 test is offline at this moment; the last signal was 18 days 16 hours ago.
Where does 2_X2 test sit in the rankings?
The last seven days of player hours place 2_X2 test at #16,601, in the top 72% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry 2_X2 test?
On these Top Rust Servers lists you will find 2_X2 test: Rust servers with 2x gather rate and Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
How should you read the tags on 2_X2 test?
gmrust (Game mode): Standard survival, as in Rust; mp650 (Max players): Player slots: 650; ts100 (Group limit): Team size is capped at 100; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): Running game build 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags 2_X2 test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
Which map is running on 2_X2 test?
A procedural map, created by the game, is in use on 2_X2 test.
Which settings and rules apply on 2_X2 test?
The name 2_X2 test includes a 2x gather rate. A group holds at most 100 players. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. The server runs with VAC on.
Server info
What is the Rust version on 2_X2 test?
Rust network protocol 2633 and build 165217 is what 2_X2 test runs, on Windows. The protocol must match for you to join; Steam will update your game.
Where can 2_X2 test be found?
No region is published by 2_X2 test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 202.155.9.79:35100 is its address.
Is 2_X2 test currently online?
The server 2_X2 test is down at the moment, with its last appearance 18 days 16 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 25 September 2026.
Wipe details
When does 2_X2 test wipe?
The record holds too few wipes to determine 2_X2 test's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 20 days 21 hours ago.
Joining the server
What are the steps to join 2_X2 test?
To connect, start Rust, hit F1, and enter client.connect 202.155.9.79:35100. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.