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Live Servers11,456 Players33,780 Populated3,003 Fresh wipes · 3h59 Scanevery 5 min

RS-6440Modded server

S.O.S.Au/NZ (.Shoot.on.Sight.)

Offline 203.12.3.54:28015 checked 5h ago

weekly wipes moddedoxide
Connect
Players now
0/ 50
0% full
7-day average
1
peak 1
Rank
#6,440
top 29%
Last wipe
4d ago
weekly schedule
Next wipe
T− 2d 23h
Sat 17 Oct, 05:34 UTC
Light curve

Players

AveragePeak
00.250.50.75122:0004:0007:0009:0021:0000:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608022:0004:0007:0009:0021:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Saturday 17 October, 05:34 UTC, in 2d 23h. Its weekly schedule tag · low confidence

usual gap2.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 1

Coming wipes

  1. T− 2d 23hSat 17 Oct, 05:34 UTC
  2. T− 9d 23hSat 24 Oct, 05:34 UTC
  3. T− 16d 23hSat 31 Oct, 05:34 UTC
  4. T− 22d 13hThu 5 Nov, 19:00 UTCFW
  5. T− 23d 23hSat 7 Nov, 05:34 UTC
  6. T− 30d 23hSat 14 Nov, 05:34 UTC
  7. T− 37d 23hSat 21 Nov, 05:34 UTC

The first 48 hours of its last wipes

Sat 10 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 05:34 UTC4d ago 1 – running 0
Sat 3 Oct, 13:45 UTC10d ago 1 held half 6.7 days 0
Thu 1 Oct, 23:01 UTC FW12d ago 1 – 1.6 days 0
Tue 29 Sep, 02:34 UTC15d ago 1 held half 2.9 days 0
Sat 19 Sep, 03:02 UTC25d ago 1 halved by day 1 10 days 1
Thu 17 Sep, 22:54 UTC26d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on S.O.S.Au/NZ (.Shoot.on.Sight.)?

Currently, S.O.S.Au/NZ (.Shoot.on.Sight.) is offline; the last sighting was 5 hours ago. Over seven days it averaged 1, and the highest point was 1. Over the last 48 hours, the peak hour was 04:00 UTC, with an average of 1 players.

Where does S.O.S.Au/NZ (.Shoot.on.Sight.) sit in the rankings?

The last seven days of player hours place S.O.S.Au/NZ (.Shoot.on.Sight.) at #6,440, in the top 29% of ranked servers.

Tags, lists, and filters

Where does S.O.S.Au/NZ (.Shoot.on.Sight.) appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include S.O.S.Au/NZ (.Shoot.on.Sight.): Rust servers in Oceania and Top modded Rust servers. These are the filters that bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

How should you read the tags on S.O.S.Au/NZ (.Shoot.on.Sight.)?

Published by S.O.S.Au/NZ (.Shoot.on.Sight.) for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^w (Weekly): This server wipes once a week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What is the map on S.O.S.Au/NZ (.Shoot.on.Sight.)?

The map on S.O.S.Au/NZ (.Shoot.on.Sight.) is procedural, size 4,680, seed 9102026, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

Which settings and rules apply on S.O.S.Au/NZ (.Shoot.on.Sight.)?

No gather rate is given in the name S.O.S.Au/NZ (.Shoot.on.Sight.). Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.

Server info

What version is S.O.S.Au/NZ (.Shoot.on.Sight.) running?

S.O.S.Au/NZ (.Shoot.on.Sight.) uses Rust network protocol 2634 and build 167781 with Windows as its system. The protocol must match for you to join; Steam will update your game.

What is the performance like on S.O.S.Au/NZ (.Shoot.on.Sight.)?

Its average server fps over the last 48 hours was 60, with a low of 60. The maximum entities it carried was 128,713, covering buildings, deployables and the rest. Memory usage peaked at 3,742 MB. A climbing entity count and low fps are the source of the lag players feel.

What is the location of S.O.S.Au/NZ (.Shoot.on.Sight.)?

The name of S.O.S.Au/NZ (.Shoot.on.Sight.) points to Oceania, though no region tag is published. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 203.12.3.54:28015 is its address.

What is the uptime of S.O.S.Au/NZ (.Shoot.on.Sight.)?

Currently offline is S.O.S.Au/NZ (.Shoot.on.Sight.), last seen 5 hours ago. Going by its reported uptime, it restarted about 3 hours ago. Across the last 7 full days, it was online for 43 of 168 hours, or 26%. Its first appearance in Top Rust Servers was on 17 September 2026.

Wipe schedule

What happens on wipe day on S.O.S.Au/NZ (.Shoot.on.Sight.)?

Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 1 hours in. The crowd kept above half its peak until the next wipe in 67% of recent wipes. When the peak was not held, numbers fell below half by day 1.

When does S.O.S.Au/NZ (.Shoot.on.Sight.) wipe?

Since too few wipes are on file to confirm the schedule for S.O.S.Au/NZ (.Shoot.on.Sight.), the prediction is based on its tag. On Saturday 17 October at 05:34 UTC, the next wipe is anticipated. Its world was last replaced 4 days ago. The tags show a wipe schedule of one week.

Joining the server

How can I connect to S.O.S.Au/NZ (.Shoot.on.Sight.)?

To connect manually, open the console with F1 and type client.connect 203.12.3.54:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^w,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly This server wipes once a week.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.