RS-16000Modded server
PRIVATE (Test)
Offline 203.16.163.49:29442 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is PRIVATE (Test)?
PRIVATE (Test) is offline at this moment; the last signal was 12 days 5 hours ago.
What is the ranking of PRIVATE (Test)?
On player hours across seven days, PRIVATE (Test) is #16,000, inside the top 70% of all ranked servers.
Server tags and lists
Where does PRIVATE (Test) show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include PRIVATE (Test): Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on PRIVATE (Test)?
Published by PRIVATE (Test) for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): Running game build 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What is the map on PRIVATE (Test)?
PRIVATE (Test) runs a procedural map of size 4,500 with seed 50000, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What does PRIVATE (Test) run for rules and settings?
The name PRIVATE (Test) does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
About the server
What is the Rust version on PRIVATE (Test)?
On Linux, PRIVATE (Test) operates Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
What is the location of PRIVATE (Test)?
No region is published by PRIVATE (Test). What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 203.16.163.49:29442 is its address.
How reliable is PRIVATE (Test)?
PRIVATE (Test) is offline now; the last time it was seen was 12 days 5 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 24 September 2026.
Wipe details
When does PRIVATE (Test) wipe?
Too few wipes are recorded for PRIVATE (Test) to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 21 days 9 hours ago.
Connection
What is the process to join PRIVATE (Test)?
To connect, start Rust, hit F1, and enter client.connect 203.16.163.49:29442. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.