RS-6496Modded server
OW Mad Science: Events server
Online 204.191.220.196:28115 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 4h. The force wipe · high confidence
Coming wipes
- T− 21d 4hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:13 UTC FW13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is OW Mad Science: Events server?
On 100 slots, OW Mad Science: Events server has 0 players at this moment. Over seven days it averaged 0, and the highest point was 2.
What is the ranking of OW Mad Science: Events server?
The last seven days of player hours place OW Mad Science: Events server at #6,496, in the top 29% of ranked servers.
Server tags and lists
Where does OW Mad Science: Events server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count OW Mad Science: Events server among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on OW Mad Science: Events server?
gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): There are 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags OW Mad Science: Events server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What is the map on OW Mad Science: Events server?
OW Mad Science: Events server runs a procedural map of size 3,400 with seed 1648840555, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What does OW Mad Science: Events server run for rules and settings?
No gather rate is given in the name OW Mad Science: Events server. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. The label vanilla is used: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
About the server
What version is OW Mad Science: Events server running?
Rust network protocol 2634 and build 166494 is what OW Mad Science: Events server runs, on Linux. The protocol must match for you to join; Steam will update your game.
What is the performance like on OW Mad Science: Events server?
Over the last two days, it ran at an average of 123 server fps, minimum 55. The maximum entities it carried was 67,494, covering buildings, deployables and the rest. At its highest, it consumed 3,634 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
Where can OW Mad Science: Events server be found?
There is no region published by OW Mad Science: Events server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 204.191.220.196:28115.
Is OW Mad Science: Events server currently online?
OW Mad Science: Events server is online at the moment. The uptime it gives suggests a restart around 13 days 17 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
What can you expect on wipe day on OW Mad Science: Events server?
Across recent wipes, the busiest times averaged 0 players. The latest wipe saw its highest player count 0 hours in.
How often does OW Mad Science: Events server wipe?
A single monthly wipe, the force wipe, is all OW Mad Science: Events server does. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. The present world has been live since 13 days 19 hours ago.
Joining the server
What are the steps to join OW Mad Science: Events server?
To connect, start Rust, hit F1, and enter client.connect 204.191.220.196:28115. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://www.obsidianworlds.com/rust/.