RS-15749Modded server
Freddies Hell Re-Run
Online 208.52.146.13:10015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 3h. The force wipe · high confidence
Coming wipes
- T− 22d 3hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC10d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC19d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC20d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC22d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Freddies Hell Re-Run?
On 20 slots, Freddies Hell Re-Run has 0 players at this moment. Over seven days it averaged 0, and the highest point was 1.
What is the ranking of Freddies Hell Re-Run?
On player hours across seven days, Freddies Hell Re-Run is #15,749, inside the top 71% of all ranked servers.
Server tags and lists
Where does Freddies Hell Re-Run show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Freddies Hell Re-Run among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags on Freddies Hell Re-Run?
Published by Freddies Hell Re-Run for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp20 (Max players): It has 20 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Running game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): A wipe happens every month, alongside Facepunch's force wipe; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What is the map on Freddies Hell Re-Run?
A procedural map of size 3,300 with seed 1, created by the game, is in use on Freddies Hell Re-Run. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What settings and rules does Freddies Hell Re-Run use?
You will not find a gather rate in the name Freddies Hell Re-Run. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. It claims vanilla status: facepunch's version unaltered: no rate, kit or rule changes. VAC anti-cheat is active.
Server info
What version is Freddies Hell Re-Run running?
Rust network protocol 2634 and build 167398 is what Freddies Hell Re-Run runs, on Linux. The protocol must match for you to join; Steam will update your game.
Is Freddies Hell Re-Run lag-free?
The last 48 hours saw it average 118 server fps, never going under 71. At its peak, it held 58,025 entities: everything from buildings to deployables and more. Its memory use reached 3,072 MB at most. A climbing entity count and low fps are the source of the lag players feel.
Where can Freddies Hell Re-Run be found?
There is no region published by Freddies Hell Re-Run. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 208.52.146.13:10015.
How reliable is Freddies Hell Re-Run?
Right now, Freddies Hell Re-Run is up and running. The uptime it gives suggests a restart around 5 days 2 hours ago. Across the last 7 full days, it was online for 126 of 168 hours, or 75%. It was first observed by Top Rust Servers on 21 September 2026.
Wipe details
What can you expect on wipe day on Freddies Hell Re-Run?
Across recent wipes, the busiest times averaged 4 players. 25 hours after the latest wipe, the crowd hit its peak.
When does Freddies Hell Re-Run wipe?
With the force wipe, Freddies Hell Re-Run resets once a month. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. Its world was last replaced 10 days 23 hours ago. Monthly wipes are declared in its tags.
How to join
How can I connect to Freddies Hell Re-Run?
Use the console: open Rust, press F1, and type client.connect 208.52.146.13:10015. Or simply click Launch Rust here; it opens the game through Steam and connects you.