RS-8823Modded server
[GNG] Development Server | Staging & Plugin Testing
Online 208.73.203.30:7781 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:35 UTC14d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is [GNG] Development Server | Staging & Plugin Testing?
On 70 slots, [GNG] Development Server | Staging & Plugin Testing has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 2.
How is [GNG] Development Server | Staging & Plugin Testing ranked?
The last seven days of player hours place [GNG] Development Server | Staging & Plugin Testing at #8,823, in the top 40% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry [GNG] Development Server | Staging & Plugin Testing?
On these Top Rust Servers lists you will find [GNG] Development Server | Staging & Plugin Testing: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on [GNG] Development Server | Staging & Plugin Testing?
gmrust (Game mode): Standard survival, as in Rust; mp70 (Max players): It has 70 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166406 (Build): The game build is 166406; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags [GNG] Development Server | Staging & Plugin Testing publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on [GNG] Development Server | Staging & Plugin Testing?
[GNG] Development Server | Staging & Plugin Testing runs a procedural map of size 3,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does [GNG] Development Server | Staging & Plugin Testing use?
No gather rate is given in the name [GNG] Development Server | Staging & Plugin Testing. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. The server runs with VAC on.
Server details
What Rust version is [GNG] Development Server | Staging & Plugin Testing on?
[GNG] Development Server | Staging & Plugin Testing uses Rust network protocol 2634 and build 166406 with Windows as its system. The protocol must match for you to join; Steam will update your game.
How well does [GNG] Development Server | Staging & Plugin Testing perform?
Over the last two days, it ran at an average of 197 server fps, minimum 175. The maximum entities it carried was 47,227, covering buildings, deployables and the rest. Its memory use reached 4,230 MB at most. What players experience as lag comes from low fps and a rising entity count.
What is the server location for [GNG] Development Server | Staging & Plugin Testing?
A region is not published by [GNG] Development Server | Staging & Plugin Testing. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 208.73.203.30:7781 is its address.
Is [GNG] Development Server | Staging & Plugin Testing currently online?
Right now, [GNG] Development Server | Staging & Plugin Testing is up and running. Going by its reported uptime, it restarted about 14 days 8 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe details
What can you expect on wipe day on [GNG] Development Server | Staging & Plugin Testing?
The average busiest count over recent wipes is 3 players. The latest wipe saw its highest player count 11 hours in.
How often does [GNG] Development Server | Staging & Plugin Testing wipe?
Too few wipes are recorded for [GNG] Development Server | Staging & Plugin Testing to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 10 hours ago.
Connection
How can I connect to [GNG] Development Server | Staging & Plugin Testing?
To connect manually, open the console with F1 and type client.connect 208.73.203.30:7781. Or click Launch Rust on this page to open Rust through Steam and connect directly. For its site, go to https://www.greatnorthgaming.com.
