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Live Servers11,708 Players85,654 Populated4,162 Fresh wipes · 3h162 Scanevery 5 min

RS-8392Modded server

| DEV | USAF Battlefield

Online NA 208.84.102.73:27015 checked 8m ago

moddedcarbon
Connect
Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#8,392
top 38% · #1224 in NA
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 38% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:37 UTC12d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on | DEV | USAF Battlefield?

On 40 slots, | DEV | USAF Battlefield has 0 players at this moment. Its seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours was 00:00 UTC, when it averaged 0 players.

Where does | DEV | USAF Battlefield sit in the rankings?

On seven-day player hours, | DEV | USAF Battlefield ranks #8,392 overall, in the top 38% of ranked servers and #1,224 across North America.

Tags, lists, and filters

Where does | DEV | USAF Battlefield appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include | DEV | USAF Battlefield: Top modded Rust servers, Rust battlefield servers, ranked and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on | DEV | USAF Battlefield?

The game's server browser reads the tags that | DEV | USAF Battlefield publishes: gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): It has 40 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Running game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins; modded (Modded): It appears in Modded, as plugins or settings modify the game; NA (North America): The server browser lists it under North America. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What map is used on | DEV | USAF Battlefield?

| DEV | USAF Battlefield runs a procedural map of size 6,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

What settings and rules does | DEV | USAF Battlefield use?

No gather rate is given in the name | DEV | USAF Battlefield. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

Server info

What Rust version is | DEV | USAF Battlefield on?

| DEV | USAF Battlefield uses Rust network protocol 2634 and build 166652 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

Is | DEV | USAF Battlefield lag-free?

Its average server fps over the last 48 hours was 120, with a low of 85. The maximum entities it carried was 210,692, covering buildings, deployables and the rest. Its memory use reached 6,910 MB at most. A climbing entity count and low fps are the source of the lag players feel.

Where can | DEV | USAF Battlefield be found?

With its NA tag, | DEV | USAF Battlefield lists itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 208.84.102.73:27015.

How reliable is | DEV | USAF Battlefield?

| DEV | USAF Battlefield is online at the moment. Based on the uptime it reports, the last restart was roughly 9 days 13 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe cycle

What happens on wipe day on | DEV | USAF Battlefield?

Recent wipes saw an average peak of 2 players at their busiest. The peak of the latest wipe came 23 hours after it began.

How often does | DEV | USAF Battlefield wipe?

Too few wipes are recorded for | DEV | USAF Battlefield to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 15 hours ago.

Connection

What are the steps to join | DEV | USAF Battlefield?

To connect manually, open the console with F1 and type client.connect 208.84.102.73:27015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded

Game

gmrust
Game mode Standard survival, as in Rust.
mp40
Max players It has 40 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166652
Build Running game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code not set.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon This server uses Carbon for plugins.
modded
Modded It appears in Modded, as plugins or settings modify the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.