RS-8392Modded server
| DEV | USAF Battlefield
Online NA 208.84.102.73:27015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on | DEV | USAF Battlefield?
On 40 slots, | DEV | USAF Battlefield has 0 players at this moment. Its seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours was 00:00 UTC, when it averaged 0 players.
Where does | DEV | USAF Battlefield sit in the rankings?
On seven-day player hours, | DEV | USAF Battlefield ranks #8,392 overall, in the top 38% of ranked servers and #1,224 across North America.
Tags, lists, and filters
Where does | DEV | USAF Battlefield appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include | DEV | USAF Battlefield: Top modded Rust servers, Rust battlefield servers, ranked and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on | DEV | USAF Battlefield?
The game's server browser reads the tags that | DEV | USAF Battlefield publishes: gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): It has 40 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Running game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins; modded (Modded): It appears in Modded, as plugins or settings modify the game; NA (North America): The server browser lists it under North America. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on | DEV | USAF Battlefield?
| DEV | USAF Battlefield runs a procedural map of size 6,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does | DEV | USAF Battlefield use?
No gather rate is given in the name | DEV | USAF Battlefield. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is | DEV | USAF Battlefield on?
| DEV | USAF Battlefield uses Rust network protocol 2634 and build 166652 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Is | DEV | USAF Battlefield lag-free?
Its average server fps over the last 48 hours was 120, with a low of 85. The maximum entities it carried was 210,692, covering buildings, deployables and the rest. Its memory use reached 6,910 MB at most. A climbing entity count and low fps are the source of the lag players feel.
Where can | DEV | USAF Battlefield be found?
With its NA tag, | DEV | USAF Battlefield lists itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 208.84.102.73:27015.
How reliable is | DEV | USAF Battlefield?
| DEV | USAF Battlefield is online at the moment. Based on the uptime it reports, the last restart was roughly 9 days 13 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe cycle
What happens on wipe day on | DEV | USAF Battlefield?
Recent wipes saw an average peak of 2 players at their busiest. The peak of the latest wipe came 23 hours after it began.
How often does | DEV | USAF Battlefield wipe?
Too few wipes are recorded for | DEV | USAF Battlefield to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 15 hours ago.
Connection
What are the steps to join | DEV | USAF Battlefield?
To connect manually, open the console with F1 and type client.connect 208.84.102.73:27015. Or click Launch Rust on this page to open Rust through Steam and connect directly.