RS-13264Modded server
Dev server
Offline 212.10.125.172:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Dev server?
Dev server is offline at this moment; the last signal was 28 days ago.
Where does Dev server sit in the rankings?
Ranked #13,264 on seven-day player hours, Dev server is in the top – of all ranked servers.
Tags and filters
Where does Dev server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Dev server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Dev server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags Dev server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on Dev server?
Dev server uses a procedural map, which the game generates.
Which settings and rules apply on Dev server?
No gather rate is given in the name Dev server. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. The server runs with VAC on.
Server info
What is the Rust version on Dev server?
On Windows, Dev server operates Rust network protocol 2633 and build 163794. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Dev server?
A region is not published by Dev server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 212.10.125.172:28015 is its address.
How reliable is Dev server?
Dev server is offline now; the last time it was seen was 28 days ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 17 September 2026.
Wipe details
How often does Dev server wipe?
Too few wipes are recorded for Dev server to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 28 days 4 hours ago.
How to join
How can I connect to Dev server?
Use the console: open Rust, press F1, and type client.connect 212.10.125.172:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.