RS-13861Modded server
test1
Offline 212.102.62.168:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on test1?
test1 is offline at this moment; the last signal was 9 days 23 hours ago.
What is the ranking of test1?
The last seven days of player hours place test1 at #13,861, in the top 61% of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry test1?
These Top Rust Servers lists include test1: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on test1?
gmrust (Game mode): Standard survival, as in Rust; mp15 (Max players): It has 15 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags test1 publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on test1?
A procedural map, created by the game, is in use on test1.
What does test1 run for rules and settings?
The name test1 does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What version is test1 running?
Rust network protocol 2634 and build 166652 is what test1 runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for test1?
There is no region published by test1. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 212.102.62.168:28015.
Is test1 currently online?
The server test1 is down at the moment, with its last appearance 9 days 23 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 4 October 2026.
Wipe details
How often does test1 wipe?
Not enough wipe data exists yet to identify the rhythm of test1. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 10 days ago.
Connection
How can I connect to test1?
To connect manually, open the console with F1 and type client.connect 212.102.62.168:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.