RS-15391Modded server
MonkeyCode Test Server
Offline 212.107.28.57:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on MonkeyCode Test Server?
MonkeyCode Test Server is offline at this moment; the last signal was 24 days 21 hours ago.
How is MonkeyCode Test Server ranked?
On player hours across seven days, MonkeyCode Test Server is #15,391, inside the top – of all ranked servers.
Tags and filters
Where does MonkeyCode Test Server show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find MonkeyCode Test Server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on MonkeyCode Test Server?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs162929 (Build): Running game build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags MonkeyCode Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on MonkeyCode Test Server?
MonkeyCode Test Server uses a procedural map, which the game generates.
What does MonkeyCode Test Server run for rules and settings?
You will not find a gather rate in the name MonkeyCode Test Server. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
About the server
What Rust version is MonkeyCode Test Server on?
MonkeyCode Test Server uses Rust network protocol 2633 and build 162929 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of MonkeyCode Test Server?
A region is not published by MonkeyCode Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 212.107.28.57:28015.
What is the uptime of MonkeyCode Test Server?
MonkeyCode Test Server is offline now; the last time it was seen was 24 days 21 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 16 September 2026.
Wipe cycle
When does MonkeyCode Test Server wipe?
Too few wipes are recorded for MonkeyCode Test Server to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 40 days 14 hours ago.
Joining the server
What are the steps to join MonkeyCode Test Server?
To connect, start Rust, hit F1, and enter client.connect 212.107.28.57:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.