RS-15427Modded server
MonkeyCode Test Server
Offline 212.107.29.70:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on MonkeyCode Test Server?
MonkeyCode Test Server is offline at this moment; the last signal was 26 days 21 hours ago.
What is the ranking of MonkeyCode Test Server?
On player hours across seven days, MonkeyCode Test Server is #15,427, inside the top – of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry MonkeyCode Test Server?
These Top Rust Servers lists count MonkeyCode Test Server among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on MonkeyCode Test Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Running game build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags MonkeyCode Test Server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on MonkeyCode Test Server?
A procedural map, created by the game, is in use on MonkeyCode Test Server.
What does MonkeyCode Test Server run for rules and settings?
The name MonkeyCode Test Server does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server details
What is the Rust version on MonkeyCode Test Server?
MonkeyCode Test Server uses Rust network protocol 2633 and build 162929 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
Where can MonkeyCode Test Server be found?
A region is not published by MonkeyCode Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 212.107.29.70:28015.
What is the uptime of MonkeyCode Test Server?
MonkeyCode Test Server is offline now; the last time it was seen was 26 days 21 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 14 September 2026.
Wipe schedule
When does MonkeyCode Test Server wipe?
Too few wipes are recorded for MonkeyCode Test Server to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 41 days 1 hours ago.
How to join
What is the process to join MonkeyCode Test Server?
To connect manually, open the console with F1 and type client.connect 212.107.29.70:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.