Top Rust ServersObservatory · live
Live Servers11,677 Players76,692 Populated3,976 Fresh wipes · 3h172 Scanevery 5 min

RS-16860Modded server

Server_217_DevBlog

Offline 212.110.152.61:28015 checked 14d ago

modded
Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,860
top 71%
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep2 Oct4 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:00 UTC15d ago 0 – running 0
Sun 27 Sep, 14:27 UTC17d ago 0 – 1.9 days 0
Sat 26 Sep, 13:24 UTC18d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on Server_217_DevBlog?

Server_217_DevBlog is offline at this moment; the last signal was 14 days 21 hours ago.

Where does Server_217_DevBlog sit in the rankings?

On player hours across seven days, Server_217_DevBlog is #16,860, inside the top 71% of all ranked servers.

Tags, lists, and filters

Where does Server_217_DevBlog show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include Server_217_DevBlog: Top modded Rust servers. These filters bring it up on the server list: Type: Modded.

What is the meaning of the tags on Server_217_DevBlog?

The game's server browser reads the tags that Server_217_DevBlog publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; v2183 (Protocol): This server runs protocol 2183; match it to connect; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): It appears in Modded, as plugins or settings modify the game; h5e7466bf (Custom tag): A non-standard tag, added by the owner or a plugin; stok (Custom tag): A non-standard tag, added by the owner or a plugin. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What map is used on Server_217_DevBlog?

A procedural map, created by the game, is in use on Server_217_DevBlog.

What does Server_217_DevBlog run for rules and settings?

The name Server_217_DevBlog does not state a gather rate. A group limit is not made public. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. VAC, Valve's anti-cheat, is disabled.

Server info

What is the Rust version on Server_217_DevBlog?

Rust network protocol 2183 is what Server_217_DevBlog runs, on Windows. The protocol must match for you to join; Steam will update your game.

What is the location of Server_217_DevBlog?

A region is not published by Server_217_DevBlog. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 212.110.152.61:28015.

What is the uptime of Server_217_DevBlog?

Currently offline is Server_217_DevBlog, last seen 14 days 21 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 26 September 2026.

Wipe details

What happens on wipe day on Server_217_DevBlog?

Across recent wipes, the busiest times averaged 0 players. The peak of the latest wipe came 0 hours after it began.

When does Server_217_DevBlog wipe?

No next wipe can be predicted for Server_217_DevBlog, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 3 hours ago.

How to join

What is the process to join Server_217_DevBlog?

To connect manually, open the console with F1 and type client.connect 212.110.152.61:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard survival, as in Rust.
mp10
Max players There are 10 slots.
v2183
Protocol This server runs protocol 2183; match it to connect.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded It appears in Modded, as plugins or settings modify the game.

Other

h5e7466bf
Custom tag A non-standard tag, added by the owner or a plugin.
stok
Custom tag A non-standard tag, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.