Top Rust ServersObservatory · live
Live Servers11,615 Players50,786 Populated3,436 Fresh wipes · 3h125 Scanevery 5 min

RS-8635Modded server

FunDev Coming Soon...

Online 212.22.93.98:28054 checked 10m ago

monthly wipes moddedoxide
Connect
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#8,635
top 39%
Last wipe
4h ago
monthly schedule
Next wipe
T− 22d 19h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeakWipe
00.250.50.75100:0009:0018:0004:0013:0022:00Wiped Tue 13 Oct, 19:00 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
02040608000:0009:0018:0004:0013:0022:00Wiped Tue 13 Oct, 19:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 19h. The force wipe · high confidence

usual gap8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. T− 22d 19hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:54 UTC4h ago – – running 1
Mon 5 Oct, 17:54 UTC8d ago 1 – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on FunDev Coming Soon...?

FunDev Coming Soon... is showing 0 players on 10 slots right now. Over seven days it averaged 0, and the highest point was 1. The busiest point in the last 48 hours was 20:00 UTC, when it averaged 1 players.

How is FunDev Coming Soon... ranked?

The last seven days of player hours place FunDev Coming Soon... at #8,635, in the top 39% of ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry FunDev Coming Soon...?

These Top Rust Servers lists count FunDev Coming Soon... among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

What is the meaning of the tags on FunDev Coming Soon...?

gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes apply here, following Facepunch's force wipe schedule; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags FunDev Coming Soon... publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What is the map on FunDev Coming Soon...?

FunDev Coming Soon... runs a procedural map of size 1,600 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What does FunDev Coming Soon... run for rules and settings?

No gather rate is given in the name FunDev Coming Soon.... Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.

Server details

What Rust version is FunDev Coming Soon... on?

Rust network protocol 2634 and build 166652 is what FunDev Coming Soon... runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.

What is the performance like on FunDev Coming Soon...?

The last 48 hours saw it average 64 server fps, never going under 42. The maximum entities it carried was 29,119, covering buildings, deployables and the rest. At its highest, it consumed 2,586 MB of memory. What players experience as lag comes from low fps and a rising entity count.

What is the server location for FunDev Coming Soon...?

No region is published by FunDev Coming Soon.... Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 212.22.93.98:28054.

What is the uptime of FunDev Coming Soon...?

The server FunDev Coming Soon... is currently online. Based on the uptime it reports, the last restart was roughly 3 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 5 October 2026.

Wipe details

What can you expect on wipe day on FunDev Coming Soon...?

Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 0 hours in. Half the peak was held until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.

On what schedule does FunDev Coming Soon... wipe?

A single monthly wipe, the force wipe, is all FunDev Coming Soon... does. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. Its world was last replaced 4 hours ago. Its tags indicate wipes happen each month.

How to join

What is the process to join FunDev Coming Soon...?

To connect, start Rust, hit F1, and enter client.connect 212.22.93.98:28054. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp10
Max players Player slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes apply here, following Facepunch's force wipe schedule.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.