RS-13224Modded server
TroubleChute
Offline 212.3.128.35:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on TroubleChute?
TroubleChute is offline at this moment; the last signal was 23 days 10 hours ago.
Where does TroubleChute sit in the rankings?
The last seven days of player hours place TroubleChute at #13,224, in the top – of ranked servers.
Tags, lists, and filters
Where does TroubleChute show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include TroubleChute: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the tags on TroubleChute?
The game's server browser reads the tags that TroubleChute publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What is the map on TroubleChute?
A procedural map, created by the game, is in use on TroubleChute.
What settings and rules does TroubleChute use?
No gather rate is given in the name TroubleChute. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. VAC anti-cheat is active.
Server info
What Rust version is TroubleChute on?
Rust network protocol 2633 and build 164530 is what TroubleChute runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of TroubleChute?
There is no region published by TroubleChute. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 212.3.128.35:28015.
What is the uptime of TroubleChute?
TroubleChute is offline now; the last time it was seen was 23 days 10 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 20 September 2026.
Wipe details
When does TroubleChute wipe?
The record holds too few wipes to determine TroubleChute's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 37 days 10 hours ago.
Connection
What are the steps to join TroubleChute?
To connect, start Rust, hit F1, and enter client.connect 212.3.128.35:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.