RS-16911Modded server
TroubleChute
Offline 212.3.139.176:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on TroubleChute?
Currently, TroubleChute is offline; the last sighting was 15 days 5 hours ago.
How is TroubleChute ranked?
On player hours across seven days, TroubleChute is #16,911, inside the top 71% of all ranked servers.
Tags, lists, and filters
Where does TroubleChute appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include TroubleChute: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on TroubleChute?
Published by TroubleChute for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on TroubleChute?
A procedural map, created by the game, is in use on TroubleChute.
Which settings and rules apply on TroubleChute?
You will not find a gather rate in the name TroubleChute. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is TroubleChute on?
On Windows, TroubleChute operates Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.
Where can TroubleChute be found?
No region is published by TroubleChute. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 212.3.139.176:28015.
Is TroubleChute currently online?
TroubleChute is offline now; the last time it was seen was 15 days 5 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 28 September 2026.
Wipe cycle
On what schedule does TroubleChute wipe?
The record holds too few wipes to determine TroubleChute's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 37 days 11 hours ago.
How to join
What is the process to join TroubleChute?
To connect, start Rust, hit F1, and enter client.connect 212.3.139.176:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.