RS-6442Modded server
CrazyRust Test Server
Online 212.73.137.6:28017 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 09:46 UTC15h ago | – | – | – | 1 |
| Tue 13 Oct, 21:38 UTC1d ago | – | – | – | 0 |
| Tue 13 Oct, 11:42 UTC1d ago | – | – | – | 0 |
| Tue 13 Oct, 04:35 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 23:15 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 22:06 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 22:30 UTC3d ago | – | – | – | 0 |
| Tue 6 Oct, 09:08 UTC8d ago | 1 | held half | 5.6 days | 1 |
| Thu 1 Oct, 17:50 UTC FW13d ago | 1 | held half | 4.6 days | 0 |
| Tue 29 Sep, 18:10 UTC15d ago | 1 | – | 2 days | 1 |
| Mon 28 Sep, 18:28 UTC16d ago | – | – | – | 1 |
| Mon 28 Sep, 16:38 UTC16d ago | – | – | – | 0 |
| Mon 28 Sep, 16:01 UTC16d ago | – | – | – | 1 |
| Mon 28 Sep, 14:50 UTC16d ago | 1 | – | 1.1 days | 0 |
| Sun 27 Sep, 15:20 UTC17d ago | 1 | – | 1 days | 0 |
| Sat 26 Sep, 16:55 UTC18d ago | 1 | – | 0.9 days | 0 |
| Thu 24 Sep, 04:54 UTC20d ago | 2 | held half | 2.5 days | 0 |
| Wed 23 Sep, 05:35 UTC21d ago | 2 | – | 1 days | 1 |
| Tue 22 Sep, 06:17 UTC22d ago | 1 | – | 1 days | 1 |
| Mon 21 Sep, 21:44 UTC23d ago | 1 | – | 0.4 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on CrazyRust Test Server?
On 40 slots, CrazyRust Test Server has 0 players at this moment. Over seven days it averaged 0, and the highest point was 2. The busiest point in the last 48 hours was 08:00 UTC, when it averaged 1 players.
How is CrazyRust Test Server ranked?
On player hours across seven days, CrazyRust Test Server is #6,442, inside the top 29% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry CrazyRust Test Server?
These Top Rust Servers lists count CrazyRust Test Server among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on CrazyRust Test Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags CrazyRust Test Server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on CrazyRust Test Server?
CrazyRust Test Server runs a procedural map of size 4,000 with seed 671800176, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What does CrazyRust Test Server run for rules and settings?
The name CrazyRust Test Server does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. The server runs with VAC on.
Server details
What version is CrazyRust Test Server running?
Rust network protocol 2634 and build 167781 is what CrazyRust Test Server runs, on Linux. The protocol must match for you to join; Steam will update your game.
How well does CrazyRust Test Server perform?
Its average server fps over the last 48 hours was 239, with a low of 214. At its peak, it held 45,385 entities: everything from buildings to deployables and more. Its memory use reached 2,518 MB at most. Players feel lag when fps drops and entities increase.
What is the server location for CrazyRust Test Server?
A region is not published by CrazyRust Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 212.73.137.6:28017.
Is CrazyRust Test Server currently online?
Right now, CrazyRust Test Server is up and running. The uptime it gives suggests a restart around 14 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe schedule
How often does CrazyRust Test Server wipe?
No wipe schedule exists on CrazyRust Test Server: it rebuilds its world every few hours, and those resets are not wipes.
Joining the server
What is the process to join CrazyRust Test Server?
To connect, start Rust, hit F1, and enter client.connect 212.73.137.6:28017. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://srkhost.eu/.
