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Live Servers11,481 Players42,805 Populated3,127 Fresh wipes · 3h93 Scanevery 5 min

RS-4229Modded server

Dannabell@4Netplayers

Online 213.202.205.23:21300 checked 11m ago

moddedoxide
Connect
Players now
0/ 10
0% full
7-day average
1
peak 1
Rank
#4,229
top 19%
Last wipe
13d ago
no schedule published
Next wipe
T− 21d 17h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 17h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. T− 21d 17hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:31 UTC FW13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on Dannabell@4Netplayers?

Dannabell@4Netplayers is showing 0 players on 10 slots right now. Over seven days it averaged 1, and the highest point was 1. The busiest point in the last 48 hours was 17:00 UTC, when it averaged 1 players.

Where does Dannabell@4Netplayers sit in the rankings?

On player hours across seven days, Dannabell@4Netplayers is #4,229, inside the top 19% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Dannabell@4Netplayers?

These Top Rust Servers lists include Dannabell@4Netplayers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Dannabell@4Netplayers?

Published by Dannabell@4Netplayers for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

What is the map on Dannabell@4Netplayers?

Dannabell@4Netplayers runs a procedural map of size 5,000 with seed 523218427, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What settings and rules does Dannabell@4Netplayers use?

You will not find a gather rate in the name Dannabell@4Netplayers. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.

Server details

What Rust version is Dannabell@4Netplayers on?

Dannabell@4Netplayers uses Rust network protocol 2634 and build 167781 with Linux as its system. The protocol must match for you to join; Steam will update your game.

How well does Dannabell@4Netplayers perform?

Over the last two days, it ran at an average of 30 server fps, minimum 30. The maximum entities it carried was 147,618, covering buildings, deployables and the rest. At its highest, it consumed 3,732 MB of memory. Players feel lag when fps drops and entities increase.

What is the server location for Dannabell@4Netplayers?

There is no region published by Dannabell@4Netplayers. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 213.202.205.23:21300.

What is the uptime of Dannabell@4Netplayers?

Right now, Dannabell@4Netplayers is up and running. Going by its reported uptime, it restarted about 19 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe schedule

What can you expect on wipe day on Dannabell@4Netplayers?

Across recent wipes, the busiest times averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak.

When does Dannabell@4Netplayers wipe?

A single monthly wipe, the force wipe, is all Dannabell@4Netplayers does. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The present world has been live since 13 days 5 hours ago.

How to join

What are the steps to join Dannabell@4Netplayers?

To connect manually, open the console with F1 and type client.connect 213.202.205.23:21300. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players There are 10 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.