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Live Servers11,505 Players44,512 Populated3,195 Fresh wipes · 3h107 Scanevery 5 min

RS-2793Modded server

[Uz/Ru/Kz] #1 UzRust - Modded

Online EA 213.230.109.15:28015 checked 12m ago

weekly wipes vanillamoddedoxide
Connect
Players now
0/ 100
0% full
7-day average
1
peak 6
Rank
#2,793
top 13% · #270 in EA
Last wipe
6d ago
weekly schedule
Next wipe
T− 12h
Thu 15 Oct, 13:18 UTC
Light curve

Players

AveragePeak
0246801:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 13% of all ranked servers, top 51% in EA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

fixed weekdays

Next wipe Thursday 15 October, 13:18 UTC, in 12h. Every Thursday at 13:18 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held33%else halves by day 4

Coming wipes

  1. T− 12hThu 15 Oct, 13:18 UTC
  2. T− 7d 12hThu 22 Oct, 13:18 UTC
  3. T− 14d 12hThu 29 Oct, 13:18 UTC
  4. T− 21d 18hThu 5 Nov, 19:00 UTCFW
  5. T− 28d 12hThu 12 Nov, 13:18 UTC
  6. T− 35d 12hThu 19 Nov, 13:18 UTC
  7. T− 42d 12hThu 26 Nov, 13:18 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 13:18 UTC6d ago 5 – running 0
Thu 1 Oct, 18:30 UTC FW13d ago 8 halved by day 4 6.8 days 2
Thu 24 Sep, 13:15 UTC20d ago 7 held half 7.2 days 1
Thu 17 Sep, 13:44 UTC27d ago 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on [Uz/Ru/Kz] #1 UzRust - Modded?

On 100 slots, [Uz/Ru/Kz] #1 UzRust - Modded has 0 players at this moment. A seven-day average of 1 players was reached, peaking at 6. The busiest point in the last 48 hours was 10:00 UTC, when it averaged 3 players.

What is the ranking of [Uz/Ru/Kz] #1 UzRust - Modded?

On seven-day player hours, [Uz/Ru/Kz] #1 UzRust - Modded ranks #2,793 overall, in the top 13% of ranked servers and #270 across Asia.

Server tags and lists

On Top Rust Servers, which lists and filters carry [Uz/Ru/Kz] #1 UzRust - Modded?

On these Top Rust Servers lists you will find [Uz/Ru/Kz] #1 UzRust - Modded: Top modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

What is the meaning of the tags on [Uz/Ru/Kz] #1 UzRust - Modded?

Published by [Uz/Ru/Kz] #1 UzRust - Modded for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Player slots: 100; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^w (Weekly): This server wipes once a week; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; EA (East Asia): In the server browser, this appears under East Asia. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

Which map is running on [Uz/Ru/Kz] #1 UzRust - Modded?

[Uz/Ru/Kz] #1 UzRust - Modded runs a procedural map of size 3,500 with seed 201110278, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What does [Uz/Ru/Kz] #1 UzRust - Modded run for rules and settings?

The name [Uz/Ru/Kz] #1 UzRust - Modded does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. Vanilla is the term it uses: facepunch's version unaltered: no rate, kit or rule changes. VAC anti-cheat is active.

About the server

What is the Rust version on [Uz/Ru/Kz] #1 UzRust - Modded?

[Uz/Ru/Kz] #1 UzRust - Modded uses Rust network protocol 2634 and build 167781 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does [Uz/Ru/Kz] #1 UzRust - Modded perform?

Its average server fps over the last 48 hours was 198, with a low of 144. At its peak, it held 79,083 entities: everything from buildings to deployables and more. At its highest, it consumed 2,914 MB of memory. What players experience as lag comes from low fps and a rising entity count.

Where can [Uz/Ru/Kz] #1 UzRust - Modded be found?

[Uz/Ru/Kz] #1 UzRust - Modded uses its EA tag to list itself in Asia. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 213.230.109.15:28015.

Is [Uz/Ru/Kz] #1 UzRust - Modded currently online?

[Uz/Ru/Kz] #1 UzRust - Modded is online at the moment. The uptime it gives suggests a restart around 22 hours ago. It spent 144 of the last 168 hours online across 7 days, giving 86% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe schedule

What can you expect on wipe day on [Uz/Ru/Kz] #1 UzRust - Modded?

Across recent wipes, the busiest times averaged 7 players. The peak of the latest wipe came 20 hours after it began. The crowd kept above half its peak until the next wipe in 33% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 4.

On what schedule does [Uz/Ru/Kz] #1 UzRust - Modded wipe?

Wipes on [Uz/Ru/Kz] #1 UzRust - Modded occur every Thursday at 13:18 UTC. The upcoming wipe is set for Thursday 15 October at 13:18 UTC. The present world has been live since 6 days 9 hours ago. The tags show a wipe schedule of one week.

How to join

How can I connect to [Uz/Ru/Kz] #1 UzRust - Modded?

Use the console: open Rust, press F1, and type client.connect 213.230.109.15:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you. For its site, go to https://uzrust.uz/.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^w,^v,EA,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Player slots: 100.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build Running game build 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Wipe schedule

^w
Weekly This server wipes once a week.

Difficulty

^v
Vanilla Facepunch's version unaltered: no rate, kit or rule changes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Region

EA
East Asia In the server browser, this appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.