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Live Servers11,655 Players75,305 Populated3,858 Fresh wipes · 3h240 Scanevery 5 min

RS-5139Modded server

[Uz/Ru/Kz] #2 UzRust - Classic

Online EA 213.230.109.15:28025 checked 11m ago

biweekly wipes vanillamoddedoxide
Connect
Players now
0/ 100
0% full
7-day average
0
peak 3
Rank
#5,139
top 23% · #355 in EA
Last wipe
13d ago
biweekly schedule
Next wipe
T− 4h
Thu 15 Oct, 18:57 UTC
Light curve

Players

AveragePeak
00.511.5215:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040015:0000:0009:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 23% of all ranked servers, top 68% in EA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:57 UTC, in 4h. Its biweekly schedule tag · low confidence

usual gap14.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. T− 4hThu 15 Oct, 18:57 UTC
  2. T− 14d 4hThu 29 Oct, 18:57 UTC
  3. T− 21d 4hThu 5 Nov, 19:00 UTCFW
  4. T− 28d 4hThu 12 Nov, 18:57 UTC
  5. T− 42d 4hThu 26 Nov, 18:57 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:57 UTC FW13d ago 1 – running 0
Thu 17 Sep, 12:48 UTC28d ago 2 held half 14.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is [Uz/Ru/Kz] #2 UzRust - Classic?

On 100 slots, [Uz/Ru/Kz] #2 UzRust - Classic has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 3. The busiest point in the last 48 hours was 19:00 UTC, when it averaged 2 players.

What is the ranking of [Uz/Ru/Kz] #2 UzRust - Classic?

In Asia, [Uz/Ru/Kz] #2 UzRust - Classic is #355 on seven-day player hours, with #5,139 overall and a top 23% position among ranked servers.

Tags and filters

Where does [Uz/Ru/Kz] #2 UzRust - Classic appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find [Uz/Ru/Kz] #2 UzRust - Classic: Top modded Rust servers. These are the filters that bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on [Uz/Ru/Kz] #2 UzRust - Classic?

gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): There are 100 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^b (Biweekly): This server wipes on a two-week cycle; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game; EA (East Asia): The server browser lists it under East Asia are the tags [Uz/Ru/Kz] #2 UzRust - Classic publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What is the map on [Uz/Ru/Kz] #2 UzRust - Classic?

The map on [Uz/Ru/Kz] #2 UzRust - Classic is procedural, size 3,000, seed 1974910435, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

What settings and rules does [Uz/Ru/Kz] #2 UzRust - Classic use?

You will not find a gather rate in the name [Uz/Ru/Kz] #2 UzRust - Classic. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. It claims vanilla status: facepunch's version unaltered: no rate, kit or rule changes. VAC anti-cheat is active.

About the server

What version is [Uz/Ru/Kz] #2 UzRust - Classic running?

Rust network protocol 2634 and build 167781 is what [Uz/Ru/Kz] #2 UzRust - Classic runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.

Is [Uz/Ru/Kz] #2 UzRust - Classic lag-free?

Over the last two days, it ran at an average of 195 server fps, minimum 47. Its entity count reached 45,509, including buildings, deployables and all other objects. Memory usage peaked at 2,373 MB. A climbing entity count and low fps are the source of the lag players feel.

What is the location of [Uz/Ru/Kz] #2 UzRust - Classic?

[Uz/Ru/Kz] #2 UzRust - Classic uses its EA tag to list itself in Asia. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 213.230.109.15:28025 is its address.

How reliable is [Uz/Ru/Kz] #2 UzRust - Classic?

[Uz/Ru/Kz] #2 UzRust - Classic is online at the moment. Based on the uptime it reports, the last restart was roughly 11 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe schedule

What happens on wipe day on [Uz/Ru/Kz] #2 UzRust - Classic?

The average busiest count over recent wipes is 2 players. 3 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

How often does [Uz/Ru/Kz] #2 UzRust - Classic wipe?

Since too few wipes are on file to confirm the schedule for [Uz/Ru/Kz] #2 UzRust - Classic, the prediction is based on its tag. The upcoming wipe is set for Thursday 15 October at 18:57 UTC. The present world has been live since 13 days 19 hours ago. A fortnightly wipe schedule appears in its tags.

Connection

What are the steps to join [Uz/Ru/Kz] #2 UzRust - Classic?

To connect manually, open the console with F1 and type client.connect 213.230.109.15:28025. Or click Launch Rust on this page to open Rust through Steam and connect directly. For its site, go to https://uzrust.uz.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp100
Max players There are 100 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build Game build: 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly This server wipes on a two-week cycle.

Difficulty

^v
Vanilla Facepunch's version unaltered: no rate, kit or rule changes.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.