RS-15586Modded server
Test
Offline 213.59.158.156:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Test?
Currently, Test is offline; the last sighting was 19 days 21 hours ago.
What is the ranking of Test?
On player hours across seven days, Test is #15,586, inside the top 71% of all ranked servers.
Tags and filters
Where does Test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Test among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
How should you read the tags on Test?
Published by Test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): It has 1 slots; v2556 (Protocol): To join, your game must be on protocol 2556; cs104046 (Build): Game build: 104046; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $reu2 (Region code): Region code: eu2; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on Test?
Test uses a procedural map, which the game generates.
What does Test run for rules and settings?
The name Test does not state a gather rate. A group limit is not made public. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server details
What is the Rust version on Test?
Rust network protocol 2556 and build 104046 is what Test runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Test be found?
A region is not published by Test; the region code is eu2. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 213.59.158.156:28015.
How reliable is Test?
The server Test is down at the moment, with its last appearance 19 days 21 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 24 September 2026.
Wipe details
When does Test wipe?
The record holds too few wipes to determine Test's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 44 days 16 hours ago.
Connection
What is the process to join Test?
To connect, start Rust, hit F1, and enter client.connect 213.59.158.156:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.