RS-15181Modded server
S
Offline 216.106.176.45:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 13 Sep, 15:25 UTC30d ago | 0 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on S?
Currently, S is offline; the last sighting was 30 days 21 hours ago.
Where does S sit in the rankings?
Ranked #15,181 on seven-day player hours, S is in the top – of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry S?
These Top Rust Servers lists count S among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on S?
The game's server browser reads the tags that S publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on S?
S uses a procedural map, which the game generates.
What settings and rules does S use?
The name S does not state a gather rate. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is S on?
Rust network protocol 2633 and build 163493 is what S runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for S?
There is no region published by S. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 216.106.176.45:28015.
What is the uptime of S?
Currently offline is S, last seen 30 days 21 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe cycle
What happens on wipe day on S?
Across recent wipes, the busiest times averaged 0 players. The latest wipe saw its highest player count 0 hours in.
When does S wipe?
Not enough wipe data exists yet to identify the rhythm of S. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 21 hours ago.
Connection
How can I connect to S?
To connect manually, open the console with F1 and type client.connect 216.106.176.45:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.