RS-15892Modded server
TestRust
Offline 216.147.123.238:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on TestRust?
Currently, TestRust is offline; the last sighting was 6 days 21 hours ago. The average over the last seven days comes to 0 players.
Where does TestRust sit in the rankings?
On player hours across seven days, TestRust is #15,892, inside the top 72% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry TestRust?
These Top Rust Servers lists include TestRust: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on TestRust?
Published by TestRust for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp400 (Max players): It has 400 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on TestRust?
A procedural map, created by the game, is in use on TestRust.
What settings and rules does TestRust use?
No gather rate is given in the name TestRust. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.
About the server
What version is TestRust running?
Rust network protocol 2634 and build 167058 is what TestRust runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for TestRust?
No region is published by TestRust. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 216.147.123.238:28015.
How reliable is TestRust?
Currently offline is TestRust, last seen 6 days 21 hours ago. It spent 0 of the last 144 hours online across 6 days, giving 0% uptime. It was first observed by Top Rust Servers on 7 October 2026.
Wipe details
How often does TestRust wipe?
Too few wipes are recorded for TestRust to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 7 days 1 hours ago.
Connection
How can I connect to TestRust?
To connect manually, open the console with F1 and type client.connect 216.147.123.238:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.