Top Rust ServersObservatory · live
Live Servers11,462 Players38,931 Populated3,043 Fresh wipes · 3h94 Scanevery 5 min

RS-7143Modded server

Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 11m ago

moddedoxide
Connect
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#7,143
top 32%
Last wipe
11h ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeakWipe
00.511.5203:0012:0021:0007:0016:0001:00Wiped Wed 14 Oct, 14:43 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
0510152003:0012:0021:0007:0016:0001:00Wiped Wed 14 Oct, 14:43 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 14:43 UTC11h ago – – running 0
Thu 8 Oct, 15:24 UTC6d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC7d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC9d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC10d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW13d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC14d ago 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC19d ago 2 held half 5 days 0
Mon 21 Sep, 19:54 UTC23d ago 4 held half 4.1 days 0
Sun 20 Sep, 15:25 UTC24d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on Zombie Land - TEST 1?

On 50 slots, Zombie Land - TEST 1 has 0 players at this moment. Over seven days it averaged 0, and the highest point was 2. Over the last 48 hours, the peak hour was 19:00 UTC, with an average of 1 players.

Where does Zombie Land - TEST 1 sit in the rankings?

Ranked #7,143 on seven-day player hours, Zombie Land - TEST 1 is in the top 32% of all ranked servers.

Tags, lists, and filters

Where does Zombie Land - TEST 1 appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Zombie Land - TEST 1: Top modded Rust servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is the meaning of the tags on Zombie Land - TEST 1?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts14 (Group limit): No more than 14 players per team; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Running game build 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $rus4 (Region code): Set to region us4; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Zombie Land - TEST 1 publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Who manages Zombie Land - TEST 1?

A zombieland.io hostname is published by Zombie Land - TEST 1 and by 2 other servers we track, so the same operator most likely runs them.

Settings and map

What is the map on Zombie Land - TEST 1?

The map on Zombie Land - TEST 1 is procedural, size 4,500, seed 1337, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.

What settings and rules does Zombie Land - TEST 1 use?

No gather rate is given in the name Zombie Land - TEST 1. Up to 14 players can be in a group. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Server details

What is the Rust version on Zombie Land - TEST 1?

On Windows, Zombie Land - TEST 1 operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

How well does Zombie Land - TEST 1 perform?

Over the last two days, it ran at an average of 20 server fps, minimum 17. At its peak, it held 106,594 entities: everything from buildings to deployables and more. Its memory use reached 3,729 MB at most. A climbing entity count and low fps are the source of the lag players feel.

Where can Zombie Land - TEST 1 be found?

A region is not published by Zombie Land - TEST 1; the region code is us4. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 216.39.241.162:28025.

Is Zombie Land - TEST 1 currently online?

Right now, Zombie Land - TEST 1 is up and running. Going by its reported uptime, it restarted about 10 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe cycle

What can you expect on wipe day on Zombie Land - TEST 1?

Recent wipes saw an average peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 1.

How often does Zombie Land - TEST 1 wipe?

No next wipe can be predicted for Zombie Land - TEST 1, because its wipes happen at irregular times. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 11 hours ago.

Connection

What are the steps to join Zombie Land - TEST 1?

Use the console: open Rust, press F1, and type client.connect 216.39.241.162:28025. Or simply click Launch Rust here; it opens the game through Steam and connects you. You can find its website at http://Zombieland.io.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$rus4,v2634,gmrust,cs166652,ts14,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players Player slots: 50.
ts14
Group limit No more than 14 players per team.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Running game build 166652.
ptrak
Networking This uses RakNet, Rust's default network layer.
$rus4
Region code Set to region us4.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.