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Live Servers11,576 Players77,572 Populated3,739 Fresh wipes · 3h351 Scanevery 5 min

RS-3495Modded server

Michigan Miltia

Online 216.39.241.98:28015 checked 9m ago

moddedoxide
Connect
Players now
0/ 50
0% full
7-day average
1
peak 4
Rank
#3,495
top 16%
Last wipe
13d ago
no schedule published
Next wipe
T− 20d 21h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 20d 21h. The force wipe · high confidence

wipe-day peak7players, last three wipes

Coming wipes

  1. T− 20d 21hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:12 UTC FW14d ago 7 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is Michigan Miltia?

On 50 slots, Michigan Miltia has 0 players at this moment. Its seven-day average is 1 players, with a peak of 4. Over the last 48 hours, the peak hour was 01:00 UTC, with an average of 2 players.

What is the ranking of Michigan Miltia?

On player hours across seven days, Michigan Miltia is #3,495, inside the top 16% of all ranked servers.

Tags, lists, and filters

Where does Michigan Miltia appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count Michigan Miltia among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Michigan Miltia?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags Michigan Miltia publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What is the map on Michigan Miltia?

A procedural map of size 4,250 with seed 2147483647, created by the game, is in use on Michigan Miltia. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

Which settings and rules apply on Michigan Miltia?

No gather rate is given in the name Michigan Miltia. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. The server runs with VAC on.

About the server

What is the Rust version on Michigan Miltia?

Rust network protocol 2634 and build 167781 is what Michigan Miltia runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

Is Michigan Miltia lag-free?

The last 48 hours saw it average 7 server fps, never going under 5. Its entity count reached 117,054, including buildings, deployables and all other objects. At its highest, it consumed 4,301 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for Michigan Miltia?

No region is published by Michigan Miltia. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 216.39.241.98:28015.

What is the uptime of Michigan Miltia?

Right now, Michigan Miltia is up and running. Going by its reported uptime, it restarted about 11 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe schedule

What can you expect on wipe day on Michigan Miltia?

The average busiest count over recent wipes is 7 players. The peak of the latest wipe came 2 hours after it began.

How often does Michigan Miltia wipe?

The only wipe Michigan Miltia sees is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The world it is running now dates from 13 days 23 hours ago.

Joining the server

What is the process to join Michigan Miltia?

To connect, start Rust, hit F1, and enter client.connect 216.39.241.98:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://discord.com/invite/GYgN7wbE4y.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build Running game build 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.