RS-15025Modded server
TroubleChute
Offline 217.142.31.115:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on TroubleChute?
TroubleChute is offline at this moment; the last signal was 29 days 22 hours ago.
How is TroubleChute ranked?
On player hours across seven days, TroubleChute is #15,025, inside the top – of all ranked servers.
Tags and filters
Where does TroubleChute appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include TroubleChute: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on TroubleChute?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Running game build 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags TroubleChute publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What is the map on TroubleChute?
A procedural map, created by the game, is in use on TroubleChute.
Which settings and rules apply on TroubleChute?
You will not find a gather rate in the name TroubleChute. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is TroubleChute on?
Rust network protocol 2633 and build 163794 is what TroubleChute runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the server location for TroubleChute?
No region is published by TroubleChute. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 217.142.31.115:28015.
How reliable is TroubleChute?
TroubleChute is offline now; the last time it was seen was 29 days 22 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 14 September 2026.
Wipe cycle
When does TroubleChute wipe?
Too few wipes are recorded for TroubleChute to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 29 days 23 hours ago.
Joining the server
What are the steps to join TroubleChute?
Use the console: open Rust, press F1, and type client.connect 217.142.31.115:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.