RS-15816Modded server
[TEST] Dev Server
Online 217.154.121.4:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:54 UTC11d ago | 1 | – | running | 1 |
| Thu 1 Oct, 20:09 UTC FW12d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC13d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on [TEST] Dev Server?
[TEST] Dev Server is showing 0 players on 50 slots right now. Over seven days it averaged 0, and the highest point was 1.
Where does [TEST] Dev Server sit in the rankings?
Ranked #15,816 on seven-day player hours, [TEST] Dev Server is in the top 71% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry [TEST] Dev Server?
These Top Rust Servers lists include [TEST] Dev Server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on [TEST] Dev Server?
Published by [TEST] Dev Server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166494 (Build): Running game build 166494; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for plugins. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which settings and rules apply on [TEST] Dev Server?
No gather rate is given in the name [TEST] Dev Server. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. The server runs with VAC on.
Server info
What is the Rust version on [TEST] Dev Server?
[TEST] Dev Server uses Rust network protocol 2634 and build 166494 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can [TEST] Dev Server be found?
There is no region published by [TEST] Dev Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 217.154.121.4:28015.
What is the uptime of [TEST] Dev Server?
[TEST] Dev Server is online at the moment. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 30 September 2026.
Wipe cycle
What can you expect on wipe day on [TEST] Dev Server?
Recent wipes saw an average peak of 1 players at their busiest. The peak of the latest wipe came 0 hours after it began.
How often does [TEST] Dev Server wipe?
No next wipe can be predicted for [TEST] Dev Server, because its wipes happen at irregular times. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 11 days ago.
Joining the server
What are the steps to join [TEST] Dev Server?
To connect manually, open the console with F1 and type client.connect 217.154.121.4:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.