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Live Servers11,685 Players68,616 Populated3,914 Fresh wipes · 3h161 Scanevery 5 min

RS-15816Modded server

[TEST] Dev Server

Online 217.154.121.4:28015 checked 10m ago

moddedcarbon
Connect
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#15,816
top 71%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:54 UTC11d ago 1 – running 1
Thu 1 Oct, 20:09 UTC FW12d ago 1 – 1 days 0
Wed 30 Sep, 19:07 UTC13d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on [TEST] Dev Server?

[TEST] Dev Server is showing 0 players on 50 slots right now. Over seven days it averaged 0, and the highest point was 1.

Where does [TEST] Dev Server sit in the rankings?

Ranked #15,816 on seven-day player hours, [TEST] Dev Server is in the top 71% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry [TEST] Dev Server?

These Top Rust Servers lists include [TEST] Dev Server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on [TEST] Dev Server?

Published by [TEST] Dev Server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166494 (Build): Running game build 166494; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for plugins. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

Which settings and rules apply on [TEST] Dev Server?

No gather rate is given in the name [TEST] Dev Server. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. The server runs with VAC on.

Server info

What is the Rust version on [TEST] Dev Server?

[TEST] Dev Server uses Rust network protocol 2634 and build 166494 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

Where can [TEST] Dev Server be found?

There is no region published by [TEST] Dev Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 217.154.121.4:28015.

What is the uptime of [TEST] Dev Server?

[TEST] Dev Server is online at the moment. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 30 September 2026.

Wipe cycle

What can you expect on wipe day on [TEST] Dev Server?

Recent wipes saw an average peak of 1 players at their busiest. The peak of the latest wipe came 0 hours after it began.

How often does [TEST] Dev Server wipe?

No next wipe can be predicted for [TEST] Dev Server, because its wipes happen at irregular times. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 11 days ago.

Joining the server

What are the steps to join [TEST] Dev Server?

To connect manually, open the console with F1 and type client.connect 217.154.121.4:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players There are 50 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166494
Build Running game build 166494.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.