Top Rust ServersObservatory · live
Live Servers11,703 Players85,357 Populated4,134 Fresh wipes · 3h170 Scanevery 5 min

RS-10794Modded server

Revenants.gg Rust CoD Zombies

Online EU 217.182.197.185:28014 checked 9m ago

moddedcarbonpve
Connect
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#10,794
top 49% · #2215 in EU
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

025507510019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 49% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak19players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:00 UTC FW13d ago 49 – running 0
Mon 28 Sep, 09:30 UTC16d ago 2 held half 3.4 days 1
Sun 27 Sep, 12:31 UTC17d ago 6 – 0.9 days 1
Sat 26 Sep, 13:20 UTC18d ago 6 – 1 days 1
Fri 25 Sep, 10:43 UTC19d ago 3 – 1.1 days 0
Thu 24 Sep, 18:52 UTC19d ago 2 – 0.7 days 1
Sat 19 Sep, 10:41 UTC25d ago 2 halved by day 1 5.3 days 1
Fri 18 Sep, 20:55 UTC25d ago 2 – 0.6 days 1
Fri 18 Sep, 10:46 UTC26d ago 2 – 0.4 days 1
Thu 17 Sep, 19:14 UTC26d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on Revenants.gg Rust CoD Zombies?

Revenants.gg Rust CoD Zombies is showing 0 players on 100 slots right now. A seven-day average of 0 players was reached, peaking at 2. The busiest point in the last 48 hours was 21:00 UTC, when it averaged 0 players.

What is the ranking of Revenants.gg Rust CoD Zombies?

In Europe, Revenants.gg Rust CoD Zombies is #2,215 on seven-day player hours, with #10,794 overall and a top 49% position among ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Revenants.gg Rust CoD Zombies?

These Top Rust Servers lists count Revenants.gg Rust CoD Zombies among their servers: Best EU Rust servers, Top modded Rust servers, Best Rust aim training servers, Top Rust PvE servers and Rust zombie servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Revenants.gg Rust CoD Zombies?

Published by Revenants.gg Rust CoD Zombies for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): It has 100 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Training for aim and PvP, with loot provided; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser puts it in Europe. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Who manages Revenants.gg Rust CoD Zombies?

The revenants.gg hostname Revenants.gg Rust CoD Zombies publishes is not used by any other server we track.

Map and rules

What map is used on Revenants.gg Rust CoD Zombies?

A procedural map of size 3,500 with seed 28219, created by the game, is in use on Revenants.gg Rust CoD Zombies. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. You will see the map name as Revenants.gg COD ZOMBIES.

Which settings and rules apply on Revenants.gg Rust CoD Zombies?

No gather rate is given in the name Revenants.gg Rust CoD Zombies. Up to 8 players per group, as the game defaults. You play minigames & battle royale, minigames including Bedwars, parkour, arenas and battle royale. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

About the server

What version is Revenants.gg Rust CoD Zombies running?

Rust network protocol 2634 and build 167781 is what Revenants.gg Rust CoD Zombies runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on Revenants.gg Rust CoD Zombies?

Over the last two days, it ran at an average of 98 server fps, minimum 91. At its peak, it held 749 entities: everything from buildings to deployables and more. Memory usage peaked at 2,643 MB. Players feel lag when fps drops and entities increase.

What is the location of Revenants.gg Rust CoD Zombies?

With its EU tag, Revenants.gg Rust CoD Zombies lists itself in Europe. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 217.182.197.185:28014 is its address.

What is the uptime of Revenants.gg Rust CoD Zombies?

The server Revenants.gg Rust CoD Zombies is currently online. Going by its reported uptime, it restarted about 6 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 16 September 2026.

Wipe schedule

What can you expect on wipe day on Revenants.gg Rust CoD Zombies?

Across recent wipes, the busiest times averaged 19 players. The latest wipe saw its highest player count 17 hours in. Half the peak was held until the next wipe in 100% of recent wipes.

When does Revenants.gg Rust CoD Zombies wipe?

No next wipe can be predicted for Revenants.gg Rust CoD Zombies, because its wipes happen at irregular times. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days ago.

Joining the server

How can I connect to Revenants.gg Rust CoD Zombies?

To connect, start Rust, hit F1, and enter client.connect 217.182.197.185:28014. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://revenants.gg.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^z,^y,^e,^d,EU,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp100
Max players It has 100 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Gameplay

^e
Minigames Expect minigames: arenas, Bedwars, parkour and more.
^d
Combat training Training for aim and PvP, with loot provided.
^p
PvE Player versus environment: the danger comes from the world, not other players.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe The server browser puts it in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.