RS-15710Modded server
MiniCore Dev
Offline 217.217.244.236:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is MiniCore Dev?
MiniCore Dev is offline at this moment; the last signal was 10 days 22 hours ago.
How is MiniCore Dev ranked?
On player hours across seven days, MiniCore Dev is #15,710, inside the top 69% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry MiniCore Dev?
These Top Rust Servers lists count MiniCore Dev among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on MiniCore Dev?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166494 (Build): Running game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Carbon is the plugin framework in use are the tags MiniCore Dev publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What settings and rules does MiniCore Dev use?
You will not find a gather rate in the name MiniCore Dev. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. The server runs with VAC on.
About the server
What Rust version is MiniCore Dev on?
MiniCore Dev uses Rust network protocol 2634 and build 166494 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of MiniCore Dev?
No region is published by MiniCore Dev. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 217.217.244.236:28015.
How reliable is MiniCore Dev?
Currently offline is MiniCore Dev, last seen 10 days 22 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 3 October 2026.
Wipe details
When does MiniCore Dev wipe?
The record holds too few wipes to determine MiniCore Dev's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 4 hours ago.
Connection
How can I connect to MiniCore Dev?
To connect manually, open the console with F1 and type client.connect 217.217.244.236:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.