RS-15941Modded server
MiniCore Dev
Offline 217.217.244.42:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on MiniCore Dev?
MiniCore Dev is offline at this moment; the last signal was 8 days 9 hours ago.
What is the ranking of MiniCore Dev?
The last seven days of player hours place MiniCore Dev at #15,941, in the top 71% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry MiniCore Dev?
These Top Rust Servers lists include MiniCore Dev: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on MiniCore Dev?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166494 (Build): The game build is 166494; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use are the tags MiniCore Dev publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What settings and rules does MiniCore Dev use?
No gather rate is given in the name MiniCore Dev. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC anti-cheat is active.
Server details
What Rust version is MiniCore Dev on?
Rust network protocol 2634 and build 166494 is what MiniCore Dev runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for MiniCore Dev?
A region is not published by MiniCore Dev. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 217.217.244.42:28015.
Is MiniCore Dev currently online?
Currently offline is MiniCore Dev, last seen 8 days 9 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 5 October 2026.
Wipe details
On what schedule does MiniCore Dev wipe?
The record holds too few wipes to determine MiniCore Dev's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days 17 hours ago.
Connection
What is the process to join MiniCore Dev?
To connect manually, open the console with F1 and type client.connect 217.217.244.42:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.