RS-13893Modded server
MiniCore Dev
Offline 217.217.244.52:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on MiniCore Dev?
MiniCore Dev is offline at this moment; the last signal was 10 days 4 hours ago.
Where does MiniCore Dev sit in the rankings?
The last seven days of player hours place MiniCore Dev at #13,893, in the top 61% of ranked servers.
Server tags and lists
Where does MiniCore Dev appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include MiniCore Dev: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on MiniCore Dev?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): Running game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins are the tags MiniCore Dev publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What does MiniCore Dev run for rules and settings?
No gather rate is given in the name MiniCore Dev. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. The server runs with VAC on.
About the server
What is the Rust version on MiniCore Dev?
On Windows, MiniCore Dev operates Rust network protocol 2634 and build 166494. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of MiniCore Dev?
A region is not published by MiniCore Dev. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 217.217.244.52:28015 is its address.
What is the uptime of MiniCore Dev?
MiniCore Dev is offline now; the last time it was seen was 10 days 4 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 3 October 2026.
Wipe cycle
On what schedule does MiniCore Dev wipe?
Not enough wipe data exists yet to identify the rhythm of MiniCore Dev. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days 15 hours ago.
Connection
How can I connect to MiniCore Dev?
To connect, start Rust, hit F1, and enter client.connect 217.217.244.52:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.