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Live Servers11,694 Players97,730 Populated4,080 Fresh wipes · 3h664 Scanevery 5 min

RS-13264Modded server

Rip_Was Test Server

Offline 217.235.33.249:28015 checked 28d ago

moddedoxide
Connect
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,264
no region published
Last wipe
37d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on Rip_Was Test Server?

Currently, Rip_Was Test Server is offline; the last sighting was 28 days ago.

Where does Rip_Was Test Server sit in the rankings?

Ranked #13,264 on seven-day player hours, Rip_Was Test Server is in the top – of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Rip_Was Test Server?

These Top Rust Servers lists include Rip_Was Test Server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Rip_Was Test Server?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): Running game build 163207; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Rip_Was Test Server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What map is used on Rip_Was Test Server?

A procedural map, created by the game, is in use on Rip_Was Test Server.

Which settings and rules apply on Rip_Was Test Server?

You will not find a gather rate in the name Rip_Was Test Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server info

What Rust version is Rip_Was Test Server on?

On Windows, Rip_Was Test Server operates Rust network protocol 2633 and build 163207. The protocol must match for you to join; Steam will update your game.

What is the location of Rip_Was Test Server?

A region is not published by Rip_Was Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 217.235.33.249:28015.

Is Rip_Was Test Server currently online?

Rip_Was Test Server is offline now; the last time it was seen was 28 days ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe schedule

When does Rip_Was Test Server wipe?

Not enough wipe data exists yet to identify the rhythm of Rip_Was Test Server. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 37 days 4 hours ago.

How to join

How can I connect to Rip_Was Test Server?

To connect manually, open the console with F1 and type client.connect 217.235.33.249:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players It has 10 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2633
Protocol To join, your game must be on protocol 2633.
cs163207
Build Running game build 163207.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.