Top Rust ServersObservatory · live
Live Servers11,595 Players67,078 Populated3,771 Fresh wipes · 3h102 Scanevery 5 min

RS-12968Modded server

Snow_Main

Online 217.60.245.30:28015 checked 6m ago

moddedoxide
Connect
Players now
0/ 150
0% full
7-day average
0
peak 1
Rank
#12,968
top 59%
Last wipe
10h ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeakWipe
00.250.50.75119:0021:0023:0002:0004:0006:00Wiped Fri 16 Oct, 19:04 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
01k2k3k4k19:0021:0023:0002:0004:0006:00Wiped Fri 16 Oct, 19:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 21:28 UTC10h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on Snow_Main?

On 150 slots, Snow_Main has 0 players at this moment. Over seven days it averaged 0, and the highest point was 1. At 06:00 UTC it was busiest in the last 48 hours, averaging 1 players.

Where does Snow_Main sit in the rankings?

The last seven days of player hours place Snow_Main at #12,968, in the top 59% of ranked servers.

Tags, lists, and filters

Where does Snow_Main appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count Snow_Main among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is the meaning of the tags on Snow_Main?

The game's server browser reads the tags that Snow_Main publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp150 (Max players): There are 150 slots; ts1000 (Group limit): The team limit is 1000; v2617 (Protocol): Protocol 2617 is required to join; your game must be on the same version; cs140534 (Build): The game build is 140534; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

What is the map on Snow_Main?

Snow_Main runs a procedural map of size 1,500 with seed 1, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on Snow_Main?

The name Snow_Main does not state a gather rate. Up to 1000 players can be in a group. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. The server runs with VAC off.

Server info

What is the Rust version on Snow_Main?

On Linux, Snow_Main operates Rust network protocol 2617 and build 140534. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does Snow_Main perform?

The last 48 hours saw it average 1165 server fps, never going under 30. The maximum entities it carried was 43,998, covering buildings, deployables and the rest. At its highest, it consumed 850 MB of memory. Players feel lag when fps drops and entities increase.

What is the server location for Snow_Main?

No region is published by Snow_Main. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 217.60.245.30:28015.

How reliable is Snow_Main?

The server Snow_Main is currently online. Going by its reported uptime, it restarted about 1 hours ago. It was first observed by Top Rust Servers on 16 October 2026.

Wipe schedule

How often does Snow_Main wipe?

The record holds too few wipes to determine Snow_Main's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 10 hours ago.

Joining the server

How can I connect to Snow_Main?

Use the console: open Rust, press F1, and type client.connect 217.60.245.30:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you. You can find its website at https://free-rust.pro.

Spectrum

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2617,gmrust,cs140534,ts1000,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp150
Max players There are 150 slots.
ts1000
Group limit The team limit is 1000.
v2617
Protocol Protocol 2617 is required to join; your game must be on the same version.
cs140534
Build The game build is 140534.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.