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Live Servers11,465 Players40,859 Populated3,275 Fresh wipes · 3h85 Scanevery 5 min

RS-13674Modded server

Tomoshibi Test Server

Online 220.158.19.177:28015 checked 11m ago

moddedoxide
Connect
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#13,674
top 61%
Last wipe
12d ago
no schedule published
Next wipe
T− 22d 10h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 10h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. T− 22d 10hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:15 UTC FW12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on Tomoshibi Test Server?

Tomoshibi Test Server is showing 0 players on 10 slots right now. Its seven-day average is 0 players, with a peak of 1.

How is Tomoshibi Test Server ranked?

Ranked #13,674 on seven-day player hours, Tomoshibi Test Server is in the top 61% of all ranked servers.

Tags, lists, and filters

Where does Tomoshibi Test Server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count Tomoshibi Test Server among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Tomoshibi Test Server?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166494 (Build): Running game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags Tomoshibi Test Server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What is the map on Tomoshibi Test Server?

Tomoshibi Test Server runs a procedural map of size 4,500 with seed 13825, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

Which settings and rules apply on Tomoshibi Test Server?

No gather rate is given in the name Tomoshibi Test Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. The server runs with VAC on.

Server details

What is the Rust version on Tomoshibi Test Server?

Tomoshibi Test Server uses Rust network protocol 2634 and build 166494 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

How well does Tomoshibi Test Server perform?

The last 48 hours saw it average 109 server fps, never going under 51. Its entity count reached 118,413, including buildings, deployables and all other objects. Its memory use reached 4,190 MB at most. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for Tomoshibi Test Server?

No region is published by Tomoshibi Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 220.158.19.177:28015 is its address.

Is Tomoshibi Test Server currently online?

Right now, Tomoshibi Test Server is up and running. Based on the uptime it reports, the last restart was roughly 13 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe cycle

What happens on wipe day on Tomoshibi Test Server?

Recent wipes saw an average peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.

On what schedule does Tomoshibi Test Server wipe?

The only wipe Tomoshibi Test Server sees is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. Its world was last replaced 12 days 13 hours ago.

Connection

What is the process to join Tomoshibi Test Server?

Use the console: open Rust, press F1, and type client.connect 220.158.19.177:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players There are 10 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166494
Build Running game build 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.